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Half destroyed balloons unrealistic

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nake:
Sorry if this was already pointed out, but as an engineer I feel that there is something wrong with the balloon in this game.
The main problem I see is that when the balloon it's being  destroyed it falls instead of going up.

I mean, think it this way: The balloon makes you float, so it should float by itself. If it's not completely inflated, it should seem to go to the top of the ship instead of falling.

See this image (I took from google images)

As you can see, the balloon is falling. xD
Does that make any sense? I know my English is not as good as it should xD

Please, take this in mind when creating the new ships for the adventure mode.

N-Sunderland:
What if it's anchored to the bottom of the cage around it? Then it's perfectly realistic.

nake:
Ehmm.. no.  ;)

If it's anchored, the surface between the beams of the cage shouldn't drop either. And the top part of the balloon should stay on top nevertheless.
If it really was anchored, the only difference would be that it would become some kind of tear-shaped balloon, with the pointed part where the anchor is.

Think it this way, the gas inside the balloon always wants to go up no matter how much of it there is. It's exactly as they made it but mirrored with the horizontal plane. For the balloon "falling" should be going up.

Richard P:
Well, actually Nake's right, the realistic half-destroyed balloon should be turned upside down, and absolutely destroyed should be turned upside down too (even if it  cannot lift the weight of the ship, it is lighter, than the hull), but I don't think it's a critical mistake: if muse fix it, it will be harder to guess if a balloon is healthy or damaged.

Lord Dick Tim:
This might work more as a visual design decision rather than realism.  Could have just been easier to identify the balloon as damaged for an enemy crew during art asset testing.

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