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Diminishing returns on custom Alliance maps

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MightyKeb:

--- Quote from: Richard LeMoon on November 13, 2016, 06:12:50 pm ---
--- Quote from: Unarmed Civilian on November 13, 2016, 05:13:56 pm ---It's the most fun solo mission in Alliance, in my opinion. Largely because it's the only one that is speed based. If it wasn't fun at all, people would not be grinding it over and over.

They should make a leaderboard for fastest solo runs of this.

--- End quote ---

Sure, it is fun to do a few times. Then it becomes a Skinner Box being used to beat the other people also grinding it for points on the map. Remove all points given for 1v Oblivion and see how many people still do it. That is a great solution for now.

Anyways, I beat it in 2:23 seconds in a Galleon with a half nub crew. My crew were silent for a moment, then... "What? I mean what?? Was that it? What?" I agreed. It was lame and boring. Race to point A. Kill one ship. Grab cargo. Win game. It is sooooooooooooooo easy to do, and takes almost no skill. I could teach a 1 match pilot to do it.

My personal favorite thing to do solo is take a silly build like a Lumberfish, and beat Assault on hard or hell. Something that is actually a challenge to my piloting skills.

If you want to pretend this is not about the points, go ahead and feed the delusion. Fill up your points, and keep doing it without spending anything. Let those extra points get wasted. See how fun it stays.

--- End quote ---

I think retrieve in general has one big flaw that needs to be talked about - the fact that the convoys go to the bases -which you are supposed to deliver their cargo to. That's like an opposing footballer running back to their own goal.

Unarmed Civilian:

--- Quote from: Richard LeMoon on November 13, 2016, 06:12:50 pm ---...

If you want to pretend this is not about the points, go ahead and feed the delusion. Fill up your points, and keep doing it without spending anything. Let those extra points get wasted. See how fun it stays.

--- End quote ---

okay.

By solo I literally mean just a pilot and 3 AI. Bring-your-own-buff edition.

I'm just saying it's a fast-paced mode, which I personally find fun, compared to how slow the others can be, and that if people are spamming it, lower the reward for it instead of trying to slow the mode down for the sake of slowing the mode down. Unless they think it is more fun if it is slowed down, or they want to overhaul it and it is consequently slowed down.

In other words, I want them to finish balancing out the gamemode for fun and only then worry about its contribution to the map that has literally no incentive to contribute towards other than having your name on a leaderboard that's wiped in about a week from now.

I wrote a big feedback thing and with a part about two mode ideas based on Retrieve that would both take longer to complete than the current Retrieve while making more sense story-wise. I brought up the story inconsistencies and suggested a change to it during the dev talks on Friday and got shot down. I'm one of the people who thinks it needs a total overhaul despite it being one of the more enjoyable modes for myself when things go as planned.


No need to be hostile.

Naoura:
There isn't much you can do to change Retrieve mode, due to it's speed, aside from making less rewarding like Richard is asking.

I would, however, offer an alternative: give different missions different weight.

Retrieve is a FAST mission, and, lorewise, it shouldn't give you much, as you're only keeping what you already had. Give it a lower base value, and that will make spamming it less rewarding.

Assault is a slower mission, but it is, lorewise, much more effective against the enemy. They are losing major amounts of resources, and plenty of materiƩl. That is important for your war effort. Give it more weight.

Survival is it's own beast, and I personally think it's a horrific waste of the name. It's a modified Assault, and I dislike it. You should be surviving for a time limit, or at least a wave limit, with progressively harder and harder enemy wave. Lorewise, you would be intercepting an enemy invasion fleet, ahead of your faction's main fleet. Victory would cut one of their assaults down to nothing, and would be useful for your side. Not as useful, so I would give it a moderate weight for war-score, but it should offer a higher war-chest, for a bounty on enemy ships killed.

This brings us to Defense, which I think should have the highest War-score reward. It rightfully should be a little slower, and rightfully should be challenging, but not as uselessly difficult as it is. A major invasion is being sent at this Geothermal plant. You are the only one's stopping it. That is huge. It should be one of the more difficult modes, and it's war-score reward should have much higher weight.

Daft Loon:
I like the idea of making the differing mode lengths an intentional thing and scaling the map points accordingly. It makes sense from another perspective too - wanting to pick a long or short match based on how much time you want to spend playing at that moment.

Solidusbucket:
Yea, diminishing returns isnt the right answer. Scing the points is, though. I like the lore idea thing a couple posts up.

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