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Diminishing returns on custom Alliance maps

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Richard LeMoon:
What are thoughts on the epidemic of Retrieve spamming for faction points? I stopped even looking at the map after I was that idiot spamming his grinding in global yesterday. He is likely top leader of his faction for what is a straight up exploit.

My thought is to first off, make diminishing returns on people that spam the same custom maps. -N% per instance during a set time. So someone that plays Oblivion 5 times in 30 minutes will get 25% points. This will prevent the meta-grind of any mode.

The second is to think of ways to make the modes (Retrieve) less grind-worthy.

Thoughts?

Solidusbucket:
I don't see the issue with it. It is fun for some (many?) people to do things like that in game modes that is the world section for alliance (individual contribution for the greater good of the team/world progression). Why take that away? A better solution is to make matches that naturally take longer to be worth more points. Point redistribution so that their 20 minutes spent grinding (about 12,000 points if done right) is equal to someone elses points when they play assault or whatever takes that long.

GurasOguras:
Retrieve is and will be the fastest to complete game mode. It's a design issue.

Lysanya:

--- Quote from: Richard LeMoon on November 13, 2016, 11:55:01 am ---What are thoughts on the epidemic of Retrieve spamming for faction points? I stopped even looking at the map after I was that idiot spamming his grinding in global yesterday. He is likely top leader of his faction for what is a straight up exploit.

My thought is to first off, make diminishing returns on people that spam the same custom maps. -N% per instance during a set time. So someone that plays Oblivion 5 times in 30 minutes will get 25% points. This will prevent the meta-grind of any mode.

The second is to think of ways to make the modes (Retrieve) less grind-worthy.

Thoughts?
--- End quote ---

I sent Muse the math on this at the tail end of Alliance Open Alpha.  With the new method I saw yesterday, my old report to them is obsolete, though I did warn them that Oblivion was the most reliable farm.  It's literally zero risk.

I'll have to send in the new math to them and show them that no other mode or map matters in regards to flipping the map.


--- Quote from: GurasOguras on November 13, 2016, 01:06:13 pm ---Retrieve is and will be the fastest to complete game mode. It's a design issue.
--- End quote ---

100% this.

Unarmed Civilian:
I really hope the devs are more focused on making interesting and fun modes than on balancing the map interactions. I'm here to fly airships and have fun. If they're going to nerf rewards, they need to find ways to nerf the contribution to the map rather than slowing down the gameplay and making the game more of a grind.

I personally really miss the speedrun alpha. Right now Assault is like sieging 3 sentry nests in a row, especially since the refineries have so much health.

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