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Swappable engines?
Nietzsche's Mustache:
I was just having a bit of a discussion with my good friend HeartBreakSyd about adding new content to the game, namely things that would make the core mechanics more interesting to those of us that have been playing the game for... oh 3 years now. The idea of swappable engines came to mind. Inkjet ads that a long time ago (and I remember this as well), different ships had engines named differently, even if they were heavy or medium or what not. So this gives us an idea:
WHAT IF: you had different engines available to you that would exhibit different stats in different states or are capable of diverting new stats to different components at a consequence to the engines. For example, you can have turning engines that take a hit to turning speed but divert fuel to the main engine or the balloon. Or engines that spool up slowly, delivering faster strait-line speed at the cost of acceleration. Another option would be engines that run on a different form of fuel that make them more succeptible to loss of thrust when damaged vs fully repaired or capable of adding projecticle speed to rockets at the cost of less overall thrust.
Anyone else have any ideas on this before I send it off to the devs?
HeartBreakSyd:
Its important to note that the overall theme here is some new content that can change up the meta, or at a minimum get the "core" players of the game something new.
I love this game, but I really need something more refreshing specific to the core mechanics than I need, lets say, Skyball. The engine idea floated here was one we fleshed out for a little while with some specifics not included herein but overall, I think it would be easy to implement and maybe a nice way to breath some fresh air into the game that isn't just a game mode.
The Mann:
Just imagine the pyramidion boasting 3 Haskin Imports Engines!
Oooh I want it!
GurasOguras:
--- Quote from: Captain Larraq on May 31, 2016, 01:20:23 am ---4-
Let us customize the engines.
For each ship, there should be at four or more different options for engines. These options should effect the handling of the ship in question in obvious ways.
A- Default
B- Large primary engine, small turning engines (faster, but harder to turn)
C- Large turning engines, small primary engine (slower, but easier to turn)
D- Four small engines (each engine can be destroyed quicker, but has less effect on the speed/maneuverability of the ship when lost)
E- Two large engines (each engine providing one-half the forward power and all of the port/starboard turning power)
--- End quote ---
Sounds quite familiar
Naoura:
I remember reading about this a long time ago... I remember it being quite mixed on how people looked at it.
I wouldn't mind it myself. It'd make ships even more personalized, as well as make instant hard-countering a little harder to do, since you have to take into account the engines your enemy would be taken, but I'm not certain whether or not it would mess with the game too much.
It'd certainly be interesting to say the least.
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