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Swappable engines?
Richard LeMoon:
If I recall, the reactions fell into two categories.
A. Wowzy. I want that.
B. No way. I needs to know exactly what the enemy can do. Don't mess wit mah meta.
Daft Loon:
--- Quote from: Richard LeMoon on October 18, 2016, 03:58:02 pm ---B. No way. I needs to know exactly what the enemy can do. Don't mess wit mah meta.
--- End quote ---
IMO anything that destabilizes the meta is a good thing, the risk is ending up with something like the hwacha + burst ammo situation which would make the one engine that always gets picked into essentially a simple change to the ship stats. On the other hand if it became like mine-launcher ammo with almost every engine-ship combo having a different, worthwhile and logical benefit it would be great.
HeartBreakSyd:
--- Quote from: Richard LeMoon on October 18, 2016, 03:58:02 pm ---If I recall, the reactions fell into two categories.
A. Wowzy. I want that.
B. No way. I needs to know exactly what the enemy can do. Don't mess wit mah meta.
--- End quote ---
Much like gun loadouts I'm sure it would be visible from the enemy ship design page in the lobby before the game started, so they'd just have to look to see what they're up against. When Nietz and I were talking about this, you don't even need to change the NUMBER of engines, necessarily, but do a palette swap to make them visually distinct somehow through the spyglass.
Use the Mobula for instance. take all 3 engines and make them.......heck, lets say Blue-tint for basic equipment, green-tint for speed, dark red-tint for improved turning, etc etc.
Nietzsche's Mustache:
Yep, I'd second what Syd is saying, except instead of different colors, you could pretty easily create different engine models based on existing engine patters. For instance:
V-shaped,
inline cylinders,
rotary engines,
radial engines,
pancake engines.
Just based on that, you don't have to get to creative to come up with different models that you would be able to see at a distance. You could even potentially throw in a jet-turbine model. Presumably the stats on the turbine would have high yields but eat through stamina faster and damage more quickly from kerosene, moonshine, claw, or tar. Probably a good choice for your ramming pyras.
Richard LeMoon:
Personally, I think they are full of it with that complaint. No one uses a spyglass to see what guns someone has on their ship. In practice, it would not matter if they were all identical.
What they REALLY want is a simple set of ships to play against so they don't have to practice against more tactics. The more options there are, the less edge they have. Like when the Wolfies all quit when the metamidian was nerfed. More ships were viable against it. Less edge. Ragequit.
Also, don't forget about this:
2x forward thrust. No reverse.
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