Admin > Dev App Testing
1.4.8 balance testing
Aethelfrith:
Case in point, I played on a Spire today. We lost the game 0-5, and our ally didn't die once. We had a good captain and crew, but when the enemy focused on us, despite the efforts of us or our allies, we blew up in seconds. It's just too weak to be viable in a 2v2.
GurasOguras:
--- Quote from: Aethelfrith on September 28, 2016, 03:25:20 pm ---It's just too weak to be viable in a 2v2.
--- End quote ---
It is viable in any game, but the problem is that it requires being concealed from the opponent until you want to commit and annihilate them on approach. The Spire requires a completely different mindset of piloting and it is not a frontline fighter like a pyramidion or goldfish. It's also worth to bring it only on paritan ruins and canyons.
Solidusbucket:
--- Quote from: Aethelfrith on September 28, 2016, 03:25:20 pm ---Case in point, I played on a Spire today. We lost the game 0-5, and our ally didn't die once. We had a good captain and crew, but when the enemy focused on us, despite the efforts of us or our allies, we blew up in seconds. It's just too weak to be viable in a 2v2.
--- End quote ---
I just played against you, didn't I?
I had a junker with two hades and a pyramidion ally. Kind of a lot of pressure.
I took a spire the next match and won on blackcliff. I had the same ally you had (Mr. Gray) and he took the same junker against a hwatcha fish and lumber fish.
I'm honestly fine with the spire. I feel its balanced. It sucks at long range and closing distances against a hades or lumber but really, the only ships that don't suck at that are the goldfish (sorta) and squid (mostly).
Richard LeMoon:
As I just answered in Skype Mob Counsel, the problem with the Mobula is not the horizontal or turning. Both of those were fine. The problem is with its vertical dodging ability. If that were rolled back some, it would be sufficient. Maybe nerf the acceleration, but increase the top vertical speed.
Wiki places all ships at 17m/s max vertical speed with Mobula on top. If the acceleration was dropped, the Mobula would have a harder time doing fast vertical maneuvers, but could still max out more than other ships.
Atruejedi:
Yes, against all logic and reason, all of the advice given on how to properly and rationally balance the Mobula is continually rejected out of hand because insane vertical mobility makes the Mobula "unique"... well, fuck that, move that "unique" aspect to the Spire, where it makes sense from a gameplay, lore, and aesthetic set of reasons.
Whoever is in charge of balance suffers from oppositional defiance disorder.
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