Info > Feedback and Suggestions
Theoretical tool: Welding Torch and repair over time.
Solidusbucket:
Sounds like a similar idea to using the spanner to repair light damage until enough damage is received to warrant a mallet.
Iono when i would want it though. Very situational and specific. I would say a tool that lowers the cooldown would accomplosh the same thing you want and be a little more viable. And overpowered probably.
Naoura:
That's kind of what I was going for Solid, but dealing it a little bit faster than the spanner, and still being a tiny bit weak on the repair.
I know it's highly situational, and that's kind of what I was hoping for it. Challenging enough that high-level players would know when to use it, and easy enough to use so that if a lower level player takes it, they can still be useful while not locking a higher-level engineer off of the component by hitting it at the wrong time. Like the gunner trying to "help" by using the wrench while you have the mallet, waiting for the CD to finish.
This way, if a lower level player brings it, they can be viable even if they are mostly standing still, while a higher level player would know when to switch off and on with it, and when to switch for something with a little more kick.
Naoura:
Also, thoughts on the fact that there are no Stamina tools. Nothing that buffs or detracts from stamina usage, which is frankly rather odd. They implement a system and then have nno tools to play around with it?
The below would be usable by any member of the crew, but would take the slot of a piloting tool. The risk/Reward of this comes from the need for speed or the ability to use Stamina more effectively, but not have the ability to spot. None of the below would effect the one who is actively using the tool, so as to keep it somewhat balanced.
Whiskey Ration: Increase crew stamina by 20%, reduces stamina regen by 15% for as long as it is active.
Double-Quick: Increases Stamina regeneration by 20%, reduces stamina by 15% for as long as it is active.
Rally Cry: Stamina usage is unlimited for 8 seconds, 15s cooldown
Solidusbucket:
I like these. I likke that it only helps others and not the user.
Seems balanced too since it has to be active. Minus the last one. They should all require the user to be using the tool instead of a quick swap with a cooldown
Naoura:
I can agree on the last point, but I figured it would work better with a CD, as it gives unlimited stamina. Rally Cry would be more for a supporting role on the ship, like the gunner, since he probably doesn't need to spot as often, or else one of the engineers who would be focusing on repairing everything so that the captain and gunner can force the ship or weapons to their breaking point.
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