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Theoretical tool: Welding Torch and repair over time.

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Naoura:
An idea that I've had kicking around for a long while, but didn't know if it would completely mess up standing strategies, but it could be useful and just a bit of variety to the game. The primary idea behind this is to try and slow the bleed on incoming damage without causing too harsh a penalty.

Welding Torch: Low repair/rebuild over time, incurs no cooldown penalty.

30 repair per second.
3 rebuild per second.
Cooldown N/A

The idea behind the Welding Torch is fairly simple, being able to camp a single component for some time, in the event that few other components are being damaged aside from one. This would give a slow, nonspecialized repair/rebuild over time, and allow for synergy between engineers, where one would be able to camp hull or balloon against incoming damage before the other engineer can come by with a mallet, making a delicate dance both between incoming damage and between both engineers. The general idea for it is so that an engineer wouldn’t have to deal with the cooldown, but would be rebuilding and repairing very slowly, making it somewhat inefficient to repair on its own, but with proper synergy between the engineers, they could potentially try to out-repair incoming damage.

Lu Lu:
Eh, what if all 4 crew members had one and camped a galleon hull?

Naoura:
Possibly make it so that the effect doesn't stack. Repair would but not rebuild. And then you'd have no one on weapons. So your ship would be difficult to completely kill, but also wouldn't be able to fight back long enough to be worth bringing.

Huskarr:
Ok so what tool should I drop in favour of this?
The first thing that comes to mind is the mallet, the Welding torch is numerically better, but I raise you that the cooldown is not a dissadvantage when you are simply under light fire and not camping.
Imagine you're engineering on a mob. Mobs are good because everyone shoots. Now to get 250 HP repair you have to stand there holding click for a little more than 8 seconds. Those are 8 seconds you're not shooting.
I raise you, that you can't drop the mallet, because you have to repair multiple things.
You can't drop Spanner because you need to rebuild things.
You might be able to drop the Fire tool, but I think that a buff hammer is more usefull then.
Wrench still outrebuilds the torch, but I think this would be the tool to drop, especially for gunners and captains.

It is a very sittuational tool. A third engineer could bring it for camping, especially on a galleon.

Also if A component is being torched and someone mallets it will it still be torched?
And if a component is on cooldown can it still be torched?

Naoura:
The third engineer is kind of the idea behind it, and ships that are going to be tanking more than other ships are exactly what the torch is designed for. It's built to be semi-situational on ships like the Galleon, the Pyra, and possibly the Goldie. The idea being that, on ships that don't need everyone on the guns all of the time, or don't need as many people on guns at the time being, the Torch would be a useful tool to slow the damage of incoming before a large repair is needed. Think of it more like tying a bandage rather than cauterizing the wound.

Part of the reasoning for it is simply to slow the damage, rather than stop it entirely. The slow repair speed makes it weak in comparison to the other tools for mass repair, but strong in trying to keep a component from falling under light to medium fire. It isn't supposed to fully take the job of any of the other tools, and is instead supposed to supplement them.

And to answer your last two questions, if a component is hit with any repair tools while it's being torched, it's put on the same cooldown just like normal. The idea of it is to slow the intake of damage until the regular tool can come and deal the larger repair, without putting it on any sort of cooldown. That way, in the event of catastrophic damage to another component, you could simply call to your team that, say, the hull needs a malleting, you can run off and start work on rebuilding an engine while your teammate mallets the hull. Or else the captain wrench's the hull on a Pyra.

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