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An Open Letter to the Devs

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Red-Xiii:
I don't know about Cyber-powered Monkeys, although it does sound cool. That said, its possible you're right, but its also possible there are a lot of people waiting to play Alliance when its complete rather than PvP. A lot of people are very different and naturally their tastes reflect that. We have had really large numbers of players on checking out Alliance when we had the Open Alpha and I'm willing to bet the same will be the case for the Open Beta (who knows). This shows us that the variety does exist and tapping into that surely doesn't hurt especially with the theme of gameplay we are designing.

On the matter of providing you development tools, yes that would be extraordinarily awesome. I personally love to see what people come up with (just based on what incredible stuff I've seen so far from our current Steam Workshop), the real challenge here is how small our team is and how large of a task (or tasks) we have to tackle to make sure we maintain the quality to our work in art design and game design. Would we love to offer tools? Absolutely. Are they easy to make? Not really.


This continues to show the disconnect.  Numbers testing the Alpha and playing in the Open Beta doesnt mean a single thing when it comes to player retention.  NOTHING.  All you do is flood the gates but with the current community and approach to the game only a trickle make it through.   All in my opinion of course but this game is good for only one reason.  Team work based killing each other.  Why on earth would anyone think AI killing is satisfying in a game like this?  Ive seen the other Dev comments before about we are small.  We are small and it is hard and takes time.  Over and over.  Ok.  So stop.  Take your hardcore player base and focus on Skirmish.  That is the bread and butter.  That is what keeps me coming back even when my friends quit. 

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