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Version 1.4.8 Release Notes

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Atruejedi:

--- Quote from: Dementio on September 19, 2016, 02:00:08 pm ---Speaking of 4v4 Paritan, can 3v3 Paritan be the Labyrinth map, so a 3v3 deathmatch actually got some space? Because you know, Labyrinth is bigger than Paritan and thus porbably suited better for more ships at once.

--- End quote ---

Yes, please! 3 vs. 3 Labyrinth would be such an amazing clusterfuck!

BUT MORE IMPORTANTLY...

NEYARRR!!! At long last, the Mighty Pirate Voice Pack be available in the in-game store, ya scurvy sky dogs! And on #TalkLikeAPirateDay, of all days! Now get out there 'n' make those jackanapes poop their decks!

To find the Mighty Pirate Voice Pack, click the "Support Us" icon on the top right corner while in the game, then click the "Character" tab, then select "Voice Packs" from the bottom and check the "Male" box. And coincidentally, today is #TalkLikeAPirateDay day! Thanks for your support! :D

Lu Lu:

--- Quote from: Ayetach on September 19, 2016, 09:01:49 am ---
Changes:

- Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


--- End quote ---

WHY IS THIS A THING?
consider the loch mine now...
just sit back and think on that

Huskarr:

--- Quote from: Luharis on September 19, 2016, 02:36:01 pm ---
--- Quote from: Ayetach on September 19, 2016, 09:01:49 am ---
Changes:

- Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


--- End quote ---

WHY IS THIS A THING?
consider the loch mine now...
just sit back and think on that

--- End quote ---

This litterally affects only the heavy Carronade. I just tested it. Minelaunchers and mercs and flares and poons still destroyed. And so do Lumbers and the sort.

Lu Lu:
You'd think an important detail like that would be included in the patch notes

Dementio:
With Labyrinth, I meant the map in deathmatch mode, since it is bigger than the Paritan deathmatch one. I can only imagine the spawn rush of triple Squid in a 3v3 koth Labyrinth, oh dear.

Speaking of Squids, I noticed how in all gamemodes, except deathmatch, Squids have a really high advantage.
Resource Race, for those that knew it ever existed: More speed = More points; got removed
King of the Hill, as it used to be: 1 Squid blocks the cap against 3 enemy ships and never dies; gamemode got changed to prevent that
VIP: Is your VIP a Squid and the enemy VIP not? Congratz, you just won the game, even if it is going to take you 40minutes
And now Skyball: Squid gently touches the ball = You always lose the ball

If you argue how one ship in the goal could potentially easily stop a Squid from scoring without dying/bumping and losing the ball first, I will ask you how your ally is supposed to score a goal in a 1v2 when you are not able to help him from inside your own goal.

Real important thing though: Allow Harpoon to reel the ball in!

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