Info > Release Notes

Version 1.4.8 Release Notes

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Grixis:
New content:

* Novice Deathmatch: Novices will now be placed into games versus AI ships. They may opt out at any time, but this will give them a safe place to learn the mechanics of the game. This also makes novice games easier to make since they require half the number of players as from before.
* New game mode: Skyball. In this sports inspired game mode, compete against your opponents by dragging a cargo barge into their goals to score. Steal the ball by ramming into each other for dramatic plays. Run the ball or defend your own goal!
* New 4v4 Paritan Rumble! Try not to crash :P
Cosmetics:

* Decals:
- Wrought Iron Manticore (Free, created by Skletch)
- The Valknut (Free, created by Technoholic)
- Profiled Pup (Pay, created by ashenlion)
- Steam Rose (Free, created by Huckleberry Finn)
- Harpoon (Pay, created by Addam)
- Roman Insignia (Free, created by JubJub)
- The Pouncing Fox (Pay, created by Little Miss Nuke)
- Phenixian (Free, created by NextgenZ-)
- Mad Hat (Pay, created by Dabzy)
- The Liberator (Pay, created by Hue C. Sosnitsky)
- Kabuto Musha (Pay, created by nebe)
- Solaris (Pay, created by SteelShark)

* Hats:
- Mrs. Mad Hatter (F) (Free, created by Mr. Vibe)
- Parrot’s Tricorn (M)  (Free, created by Akuu)
- Bohemian Dreadlocks (F) (Pay, created by philsip)
- Picklehauber Pith (M) (Pay, created by A_Harmless_Fly)
- Picklehauber Pith (F) (Pay, created by A_Harmless_Fly)

* Goggles:
- Green and Gold Aviators (F) (Pay, created by A_Harmless_Fly)
- Half Rim Glasses (M) (Pay, created by A_Harmless_Fly)
- Half Rim Glasses (F) (Pay, created by A_Harmless_Fly)
- Cedar Cifar Holder (M) (Pay, created by Jonasspil)

* Voice Pack:
- Mighty Pirate (M, English) (Pay, created by ATrueJedi)

Changes:

* Revamped VIP rules to count escort kills towards the goal score. VIP kills now count for more.
* No double reports of player joining/leaving if s/he is a clanmate and also on the friendlist.
* Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.
* Lowered intensity of gun effects, projectile trails and flare effects on dark maps.
* Added notification for the store if steam overlay not enabled.
* Increased Default Joystick Deadzone for better compatibility.
* Changed perma-healthbar to 10 tick.
Fixes:

* Fixed white texture because of painted detail map on Squid player ship
* Fixed shadow artifacts on Dunes lightmaps on low quality settings.
* [Linux] fixed rendering artifacts on terrain on some GPUs (primarily Intel HD cards)
* Engine damage sounds were missing.
* Reimplemented animations on the Mobula.
* Fixed fog becoming bright when in both tar smoke and other clouds
* Colliders on the Squid ship have been changed to prevent snapping, warping, and falling through the floor in some places.
* Removed highlighting on targets that are in-range when the Tutorial Text option is on.
* Cooldown ticking sound getting stuck
* Fixed various unnecessary differences between shader quality settings
* Fixed rendered fog distance to be more consistent with culling distance on low-visibility maps (e.g. Anglean Raiders), to prevent ships from vanishing while not yet in fog.
* Fixed several cases of character “rubber banding” when just barely bumping pieces of ship geometry
* Fixed different shades of fins on different shader quality
* Fixed voice chat icons/text being under the gradient background of the map
* Fixed typos in pilot tutorial
* Fixed workshop decal icons having different background color
* Removed unnecessary rope on Goldfish
* Fixed Conductor costume repair animation issue
* Fixed graphical glitch with Bowler hat
* Fixed particle effect positioning issue with Hades
* Fixed soft particles issue on Northern Fjords
* Fixed an object placement issue with Traveller theme on Galleon
* Fixed decals hard to see in store in some cases
* Fixed missing “crew” tab at match end screen
* Fixed unnecessary “Recruit from Queue” button in lobby menu when a match already started

Allons-GER:
Very cool, thx to the devs & keep up the good work :)

Allons!

Daft Loon:
Lochnagar changes: guns that drop to 1 ammo now do not completely destroy the gun, reverting to more familiar mechanics. However, for clip sizes greater than 1 the same proportional damage per shot still applies. The philosophy remains “repair while shooting” vs. “shoot now, rebuild later”.


Note that for harpoon,mine and mercury this just means they 1 shot selfdestruct using the old mechanics now, Heavy Carronade takes the 66%ish damage that it took with old lochnagar which is usefull even with out the old -100% scatter.

Hoja Lateralus:
Do novices get experience/achievements for playing against AI?

And what about map choosing method? Three map choices having five game modes doesn't sound right.

HOLY SHIT A NEW 4v4 MAP. WHAT IS GOING ON!?

Dementio:
Speaking of 4v4 Paritan, can 3v3 Paritan be the Labyrinth map, so a 3v3 deathmatch actually got some space? Because you know, Labyrinth is bigger than Paritan and thus porbably suited better for more ships at once.

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