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The End is inevitable, you will not survive

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Arturo Sanchez:
Main thing that irritates me with assault is the fact that you gotta find the weak points and you seem to need to attack them in a certain order. Annoying enough that spots don't work in alliance to keep track of ships but for obviousreasons (might need hit warning like in first person shooters).

There's a whole ship in my way I can't really see the buildings clearly and there are no spots to guide me. Just make it like drills and kill them via shooting anywhere. But give them more health than drills if you feel they need it.

Nothing's more annoying than trying to find a weak point while being shot at and dying because you couldn't find it


also Luharis yes I felt those two modes were what the game needed. It would teach noobs combat improve pvp. And in such situations noobs only have themselves to blame as they can't complain about vets stomping them. In PvE its simply their own incompetence.


Right now though? Its significantly easier to beat alliance in solo runs. I mean ffs noobs can't even do cp. What made muse think they could do something as simple as attack a target and bringing cargo to your base, if they they can't even fly to a single shining point which the game clearly tells them to and capture/defend it?

Naoura:
Luh, I believe I told you of my Dreadnought idea, and I'm wondering if it would work out for that "Land Air Battle" idea.

Instead of the ground platform, the large capital ships that I'm still trying to work on. It'd be perfect for that and the Survival mode.

Richard LeMoon:
'Buildings' would be easy to make (as easy as ships, anyways). Even turret buildings that had a helm and could be rotated on a base.

Step 1. Make the building.

Step 2. Make the building a ship with a noclip base (no collision on the lower part so you can sink it into things)

Step 3. Give the ship a billion mass, lateral drag, and vertical drag (this is so it can't be moved).

Step 4. Give it a 'gear room' with engines that can turn the ship, and give them enough power to turn the massive mass.

Step 5. Make a static base model to place in the map.

Step 6. Spawn ship/building/turret over static base.

Step 7. Win.

If you choose not to spawn as a 'turret', the spawn would still apply, but your ship would spawn over the platform as well, and you fly away.

Ace of Hawks:
i feel like part of this idea is already in testing on the dev app for alliance. a gamemode called survive. basically a team of airshipstry to survive as long as possible. similiar to zombie hoard games. probably waves as well

Arturo Sanchez:

--- Quote from: Ace of Hawks on September 12, 2016, 01:41:26 pm ---i feel like part of this idea is already in testing on the dev app for alliance. a gamemode called survive. basically a team of airshipstry to survive as long as possible. similiar to zombie hoard games. probably waves as well

--- End quote ---

find map corner or a narrow valley. mine it up.

infinite gg.

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