Info > Feedback and Suggestions

The End is inevitable, you will not survive

(1/3) > >>

Lu Lu:
I had two ideas for Alliance. 

The first idea:

An unwinnable air supremacy battle.  Endless hordes/waves of death.  Just think about it.  No respawns, enemies come in progressively larger and stronger waves.  The longer you survive, the more points you would earn, and every few rounds, everyone still standing [flying] would get a mild buff.  The crew the lasts the longest on a map could be put on a leaderboard with the total rounds survived.

The second idea:

Land Air combat.  Instead of taking an airship to combat, your crew is placed on a refinery with the goal to hold out until reinforcements arrive. That being the win condition.  It would be a timed survival effort.  The components on said refinery would have to differ of course.  Instead of Hull Armour, it'd just be armour.  Instead of a balloon, it'd be a drill bit that would provide small buffs that would stack over time and that would reset every time it broke.

Just my thoughts on improving the variety in PvE

Helios.:
there has been some discussion of defending a static building, but it was a long time ago, and i feel like if they were gonna do it, they would have mentioned it by now

i was thinking that if you really wanted to do the base thing, it might afford an oppertunity for a combination of a few thigns people havfe been asking for, namely ships with variable numbers of crew on them and a walk around area that you could walk around to choose your ships. imagine a base with a number of ships in it, lets say a few premade ones that captains have supplied the specs for, and people walk up to the  ship and when the appropritae number fo people get on, you lift off. who knows if any of this is even ossible, but it woudl be fun!

Solidusbucket:
It couls be something where the static building has certain guns on it. Unique ones. Fun ones. Powerful ones

Then the crew loads into lobby as normal with a ship, captain, crew etc...

When the game starts all crews are placed onto the building (it could be separated by levels so each crew has their own level to take care of)

All components on the building could break but are not required for life. Instead they provide buffs. The endmy wins by capturing the building.

Crews can leave the building to go on their ship at captain,s discretion. Captain presses a button and everyone is sent to the ship spawn selection screen. Once dead then the spawn selection screen gives the option to respawn on ship or building.

Solidusbucket:
Could be made extra fun with the escape pod mechanic and need for a distraction for boss ships.

I would play the shit out of this mode.

Helios.:
i was thinking it would be fun that you would ALWAYS spawn in the building, so you could change your crew members depending on who jumped on your boat before you leave. if you empty your base to field a ton of huge airships, ok, but you might regret leaving the huge guns on your base silent. problem is you cant break their base from yours, there's something in between, a mountain or something....

Navigation

[0] Message Index

[#] Next page

Go to full version