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Easy idea to help lobbies
Narayan:
Let's decrease the veteran match lvl requirement to 20. I know on the surface it seems low however if you're in a match and some random level 20 joins vs a random lvl 2 with 0 matches it makes you feel a lot better. I also am starting to see a lot of mid level players who seems cool, heck we could even consider lvl 16+. Then start forcing the vet lobby and you would get immediate segregation of noobs and people who can actually play the game.
Lysanya:
In my opinion, this would segregate the community unfairly and prevent people who want to teach newer players and play with lower level friends from doing so. Consider the veteran player who buys a copy of the game for a friend and wants to play with them. Under your plan, it forces the vet into a vet lobby, and the new player is blocked from vet lobbies. The new player quits in frustration because they can't play with their friend, and the vet gets annoyed that mechanics prevented them from playing together.
Also, level means nothing in terms of skill. It merely denotes experience. If a level 20 engineer, who has done nothing but spanner/ext/chem and heatsink ammo "because it works" (I'm sure we all have stories like this) is forced into vet lobbies, it'll merely kick the can for 20 levels, not solve the core problem of the pub stack itself.
I've agreed with you many times that stacks against newbies are bad for this game, but I disagree with that solution and offer a counter: Force premades with more than a certain percentage of vets on it (for argument's sake right now, let's say more than 1 per ship) into vet lobbies, and then force custom lobbies with that same certain percentage of vets in it before hitting the recruit from queue button into vet lobbies to close a loophole. Also, block vets from stacking a single ship (must maintain the 1 vet per ship rule) after the recruit button is hit to close another loophole. Solo queue, custom lobbies that don't recruit from queue, and Alliance PvE are excluded from this.
If this were to happen, here's what I'd expect to be the in-game response:
+ Custom lobbies would become the norm amongst vets, and less novice and casual players would be forced into stacks.
+ Clans as a means of social interaction, teaching the game, playing the game together, etc would get a slight boost, as a result of the above point.
+ Global chat and interaction amongst players would increase to fill custom lobbies. Most of us are social anyway. Might as well put it to good use, right?
+ Solo queue players would be less likely to be stomped, as it eases the burden on matchmaker.
- Some unsocial clans or clans/premades without many contacts would get frustrated with their newfound inability to find lobbies, or perhaps become the new inefficiency of this matchmaker and be the new stomp target.
- Communicating the 1 vet per ship rule to casual veteran players who don't read patch notes could be a problem.
- Part of the community would have to be educated in regards to custom lobbies.
- It would further hinder movement in pub lobbies.
Edit: I forgot one other idea in conjunction with this: reduce the base lobby timer to 3 minutes, with only one 30 second "add time" per team.
Narayan:
Yea I mean force the mm people into vet lobbies you can still play regular thru the match browser. Mixed formations would go to regular game. I don't think sending everyone to the vet lobby would work, if someone dropped mm would put a rando lvl 3 in to replace the one you lost. This plan if everyone is above the lvl 16 threshold would send them all to vet from crew form. Quit saying levels don't matter, if it's level 1 or 2 it matters. Hell as one of the few active ca's on your ship should be all noobs so you would always go to normal games. This does need to happen you need to quit pushing training off on non CA's that don't want it. This is a fix for the broken novice matches.
Daft Loon:
It would make more sense to raise the novice graduation level to 16 than to drop the vet match level that far, 20 might be good though.
There is another option that would help: Matchmaker should try to place novices into running novice matches before prompting them to disable novice to find a match faster.
Also some good news - Muse is working on AI opponents for novice matches in skirmish mode so they may soon be hidden away happily blasting bots out of the sky. Unless Muse screws it up in the following way:
-Make it so easy that nothing is learned (not happening by default at least, the current version is way too hard for novices)
-Make it level people out of novice really fast
-Not include any way for players past novice to access bot matches for practice/ to avoid stacks or matchmaker, or hide it behind far too many buttons, options etc for most people to find it.
--- Quote from: Lysanya on July 26, 2016, 06:58:55 pm ---...
Edit: I forgot one other idea in conjunction with this: reduce the base lobby timer to 3 minutes, with only one 30 second "add time" per team.
--- End quote ---
I would go further than that, 30s map vote, 60s timer after that, 3x 20s add time per ship (refreshed if everyone adds time in-case the lobby is actually full of lobbies of icarus fans), can only add time between 40s and 3s remaining (or thereabouts), remove the ready up button entirely to silence the choir/ because it would be redundant - to ready up don't add time.
Narayan:
Sure raise novice graduation to 16 i don't care just do something.....
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