Info > Feedback and Suggestions
Timer on games
Hoja Lateralus:
I guess both teams losing is also acceptable, although it may not always be fair (there may be 1 coward on one team and the rest of regular players). Daft Loon's fear is reasonable.
Arturo Sanchez:
Timer sure.
Permahull as a decider? No. Different ships have different armour and hence some ships fight with the expectation of loss of perma. Squids for example lose out majorly due to paper thin hull.
Think of it this way two idiots ramming a wall. A galleon and squid. Guess which one will have less perma.
Much prefer next kill wins. Or all ships are vip. Or BOTH.
Hoja Lateralus:
--- Quote from: Third Strike on June 20, 2016, 12:40:28 am ---Much prefer next kill wins. Or all ships are vip. Or BOTH.
--- End quote ---
I'm not talking about sudden death, I'm talking about timer. Meaning 30 minutes = snap, game ends, that's why we need a tie state put into the game or some way of resolving ties.
As I said, I can't think of a more fair way to decide about a tie. Also, we're talking about very minor number of cases of games ended with a tie of games ended with a timer (because I assume that when timer hits and someone is winning then they just win the game, although it is frowned upon by some).
Also: yes, ships have different permahull values but they also have various other features that counter for that - that's why despite small permahull you don't see squid die over and over again. I'm still for this solution because I can't find any better (if we talk about resolving ties [without sudden death]).
Arturo Sanchez:
Well there isn't besides a simple mission failed/smash bros no contest result.
And muse doesn't want to make players feel bad, they all must be special little flowers that must feel like they achieved something despite... you know... not.
Sudden death is a fine solution to ties. You're just side stepping the core issue here. Being this game is easy to troll on since there's little to nothing stopping people from being said assholes.
There simply isn't a distinct carrot and stick system. Its all just dumb varying amounts of carrots.
Clockeye:
Hey and what if after the timer the players were forced to play on the smaller map?
Say... after some time, duststorm or thunderstorn or similiar massive cloud of destruction closed in, restricting ships access to the rest of the map? That way they would be forced to play on the smaller area, and those who play on time would have no option but to face the oponent.
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