Info > Feedback and Suggestions
Timer on games
Hoja Lateralus:
Due to problems with 2v2 VIP and also with just trolls I would like to suggest that 'all' matches have a timer of 30(-40?) minutes. Any game that lasts longer has been just a pain in the ass for me.
30 minutes and bam! end of a game, whoever gets more score wins, in rare cases of a tie the team with more permahull combined wins.
kurganon:
Wouldn't it be better to compare damage to permahull? Or is it very unlikely, even impossible, that someone could take a ship with great permahull and run away until the timer runs out?
Hoja Lateralus:
I was talking about permahull's percentage, not raw numbers. Although indeed there is a problem that it's much harder to take 30% of permahull off galleon than off squid.
Knowing this, I currently can't think of a more fair way to determine winner of ties. I assume Muse will not incorporate a tie as a result of an encounter.
Counting damage dealt to permahulls may be an option, I guess.
Daft Loon:
If a match ends via a timer expiring both teams should lose, if a timer is a way to win it will just encourage more BS.
Skymonger:
--- Quote from: Daft Loon on June 19, 2016, 09:23:34 pm ---If a match ends via a timer expiring both teams should lose, if a timer is a way to win it will just encourage more BS.
--- End quote ---
I agree with this notion.
If both teams squid it up as Vip and just run as far the hell away from each other for 30 minutes.
Both should lose for cowardice.
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