For me old Crazy King was a no-no zone. What happened was that if lobby managed to pass through the vote to Crazy King at least 2 ships would immediately go away (including me). Crazy King was never fun, it was way too long.
Set the fixed timer on Crazy King (or on any match) to 30 minutes and I'll be fine with old rules. For now I think new CK is more humane and less pain in the ass.
I swear no one reads in this forum.
I just gave a similar solution where point cycles are limited. A definite 30 min match is retarded since alot of it involves positioning that requires several minutes of crossing a map.
A crazy king in raid is gonna be shorter than a crazy king in flayed. Obviously. The maps have varying sizes. To simply stamp on a a arbitrary 30 minutes for all the maps is exactly why problems borne from such short-sightedness occurs.
If you don't have the time to play a time consuming mode. Don't play it. I mean yes, you can mess around with timers and capture rates. But the core of it is, you're gonna be on this match for awhile by the nature of what you are required to do. Fight for a point where a single smart ship can obstruct you until you kill it (and it can't bloody move when its blocking so I never saw the complaint as legit).
If you can't stay to play for more than 30 minutes either stomp the enemy so you can win in less than 30 minutes or not play at all since its expected to actually be a prolonged fight. But at least with this change that long fight won't be forever. There will be a definite end.
Iunno, I'm sure Raid can last about 30 minutes with 6 limited points active. But don't expect flayed to be just as prompt.
As for your obsession with timers. Yes I did suggest that to be an option for custom lobbies to do. But don't force it down people's throats. Some people actually enjoy a nice long intense battle of attrition. Just because you don't doesn't mean everyone doesn't, your disgusting wording in these recent posts imply so strongly that you think its such a majority consensus.