Main > Gameplay
MAPS Balance Questions and Concerns v1.2
N-Sunderland:
--- Quote from: Shinkurex on April 30, 2013, 04:59:31 pm ---
--- Quote from: awkm on April 30, 2013, 04:50:27 pm ---
--- Quote from: N-Sunderland on April 30, 2013, 03:57:11 pm ---Not really balance, but I think that the Labyrinth would work way better as a DM map. It's filled with spaces that would be amazing for sneaking around, but they're wasted, since the map's gameplay mostly consists of charging towards the centre repeatedly.
--- End quote ---
It's in the works. The way it is now, I don't think will cater to DM. I want buildings and very few large open areas. This is why I waited.
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You sir, are amazing! though that means there will be even more buildings for me to crash into :P
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I can't wait to see how that turns out. The more tight maps, the better.
Squash:
Would you consider increasing the respawn time on King of the Hill Labyrinth? It takes so little time to cross the map, games often turn into mad dashes to block captures, against which there isn't really a functional tactic that I've seen.
awkm:
--- Quote from: Squash on April 30, 2013, 05:22:13 pm ---Would you consider increasing the respawn time on King of the Hill Labyrinth? It takes so little time to cross the map, games often turn into mad dashes to block captures, against which there isn't really a functional tactic that I've seen.
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Right now, I don't have local control of map spawn times. It's global meaning it will affect all maps. Maybe I should spawn you in some tights spots :P
I reduced the capture time on Labyrinth to attempt to mitigate this but any messing around with spawn times will require some extra features which we didn't have time to implement.
Point noted though.
Lord Dick Tim:
It is worth noting, as already said, it is incredibly hard to dislodge a team from a captured point, I've been in matches where we could do it, but this was more due from a skill gap between the teams rather then any strategy.
Queso:
That's why I've never been a fan of KOTH maps. If we learned anything from the cogs it's that everyone likes to camp. The fixes to moving and shooting will help a bit, but it's still advantageous to be on the defensive.
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