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MAPS Balance Questions and Concerns v1.2

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Ccrack:
i think you should decrease the size of the capture zone to make it harder for people to block it

awkm:

--- Quote from: Ccrack on May 01, 2013, 08:16:37 am ---i think you should decrease the size of the capture zone to make it harder for people to block it

--- End quote ---

Lol, I'll make it so you have to go inside the globe.

RearAdmiralZill:

--- Quote from: awkm on May 01, 2013, 11:28:10 am ---
--- Quote from: Ccrack on May 01, 2013, 08:16:37 am ---i think you should decrease the size of the capture zone to make it harder for people to block it

--- End quote ---

Lol, I'll make it so you have to go inside the globe.

--- End quote ---

Why does that sound like a terrible idea...

Lord Dick Tim:
I love it, we can call it the firestone maneuvere to capture it.

awkm:
The thing is, if the point is smaller it'll be also harder to cap just because of the difficulty of maneuvering to it... therefore easier to defend.  I don't think it's the right thing to do here.  I might play around with the clouds in the area and decrease the number of static ones.  That should help a bunch.  Furthermore, I don't like using COGS as any kind of benchmark for balance except for identifying fringe cases (which is incredibly useful).  It's competitive play with the best players.  Balancing the game to them is not balance.  There are other people that play as well.  In casual play, I've seen the point flip a bunch of times.

However, as usual I will keep my eye on it.  I have so many eyes!

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