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The problem with new player expectations in one image.

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Hoja Lateralus:
Volvo plz

Well they are both team-based first person "shooters" so it isn't 'that' stupid. GOIO has fewer players and worse matchmaking, but also less russians :P

Richard LeMoon:
Guns is crew-based, not team-based. Each crew functions as a single entity (a ship) in the game. If the ship dies, the entire crew is wiped.

The only people playing a team-based aspect are the pilots, who are dealing directly with the other single entities in the game and working as a team. So, you could call it a team-based areal combat game, in which the crew are cogs in the machine.

The gunner is not even playing what would be considered a FPS. They do not have active control over their path. Leaving the gun removes the ability to shoot. In essence, they are playing a vehicular rail shooter, not a FPS.

Completely different.

Skymonger:
...im sorry, but trying to find another game based on the "more like this" tab is more like playing russian roulette with only one chamber empty and the rest filled rounds.

It only is "LIKE" this other game based on this ONE SINGULAR POINT and the rest respectively flicking you off in being a different game.

So if anyone is coming into GOI based on this prenotion that its completely like Csgo or insurgency from this utterly ridiculous "more like this" system...

You are....respectfully...an Idiot.
Please get your mind out of the trash and figure out FROM THE START...that a Game with Flying steampunk Airships is NOT LIKE a rank and file First person shooter of Csgo, CoD, or whatever.

THANK YOU.

Clockeye:
Well, I never follow the "you might also like" stuff xD Its usually very different from my expectations.
You know, its their fault for not reading the comment section, which is filled with
reviews saying about cooperation being numero uno.

I once wanted to rent a movie and found "hellboy" under "horror" genree.
I guess it works the same way.

Hoja Lateralus:
To be fair... look at the trailer for GOIO on steam. Not the one for alliance, the second one.
Do you notice anything...?
In trailer there is basically no coverage of engineer class. It's mostly exploding ships, people shooting, people running around the ship, sometimes people repairing their guns (I don't count is as showing engineer) but there is no coverage of classic main engineer dog running around trying to keep ship alive.

Why is that - you may ask.

Well, it may be that Muse just didn't pay much attention to the creation of trailer, but I think we all believe that those people have some passion for their creation and trailer is a big part of showing off the game, so I'd rather dismiss that theory. Let's say I just don't believe Muse to be so stupid/careless/whatever.

Or they know that being engineer is not exciting, or just not a good part of GOIO experience, and they deliberately didn't show engineer gameplay. Which is quite problematic, since due to the game balance, over 50% of GOIO population is engineers! (You need at least 2 on each ship, 2 gunners is nonsense and some veterans prefer 3 engineers).

Tertium non datur.

So in a way Muse are themselves responsible for influx of players who just want a "Boom bang bang boom" kind of experience. Muse have reason for that, I think being engineer is not very exciting, so in a way it's a logical marketing strategy. That's marketing - showing off the good parts and hiding the bad parts. I mean, you don't see iPhone commercials going "we suck at battery life, yo!" :P

But this doesn't mean that the fact that gameplay of over 50% GOIO population may be considered to be not exciting, or not good, is not a huge problem for this game. Being engineer is a chore, main engineer rarely gets to shoot anything and mostly doesn't see what's happening around him (because he's busy fixing). I've had countless moments when my crewmember went "Oohh yeeah! Did you just see that?!" and I felt like "No fucktard dummy, I'm repairing your baloon" (i.e. on a goldfish or mobula, with stuff obstructing vision drastically).

This is a wicked problem indeed, with its basis deep in fundaments of GOIO's design and there is no easy way to fix it, if there is any. But GOIO's success or failure depends mainly on this problem in my opinion.

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