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The problem with new player expectations in one image.
Huskarr:
You say that Dis, but I'm just sitting here loving to engineer. In my eyes there is nothing boring anout being engineer. Especially main engineer. Muse just has to show of the right moments.
(I'd like to elaborate, but I don't have the time. Sorry)
Skymonger:
Disaster, id like to actually rebute your reasoning about Engineers not being represented in Muses trailer.
Being Engineer is an Absolutely stressful position where the captain and your crewmates place their faith in you on keeping them alive and functional, so it Obviously, is Exciting.
Especially if your captain is insane with their moonshine. (Mann for example)
I revel in the fact that as a Main deck engi, The captains fun is built upon the Engineers suffering. And if the Engineer Croaks, so does the Captain.
It just dosent LOOK exciting. Think about it. Shooting someone with a barrage of missiles or Spraying someone down with a Gatling gun and then watch the ship explode? Thats Eye candy.
Watching someone run around hitting shit with a hammer? It dosent really get my blood flowing.
This is one of things where Visual representation or written feedback isnt going to accurately tell you the whole experience.
Its like firing a Highpowered rifle for the first time. You can watch it fire in a video, you can hear someone tell you how much its recoil hurts. But until you grip it in your hands, feel the weight, feel the kick of the rifle and then revel in the aftershock of the rifle...you just won't get the whole picture.
You just have to Be an engineer to feel the excitement and experience and putting an Engineer in the trailer isnt going to be enough.
And thats why i feel Muse didnt put Engis in the trailer.
...besides, theres not going to be any good shots of Engis fixing things. We hit things with a hammer and it apparantly makes things go, the stuff that breaks dont even look broken, they just spew black smoke and its apparantly broken on the inside.
Id like to see muse make damage look more evident ingame, like a Broken gun is Visibly bent out of shape, and Broken armor has twisted and leaking pipes. Engine damage looks like the damn thing exploded. Something like that.
Huskarr:
Skymonger what you said is so true. All of it.
But if we were to put the engineer in a trailer it would either have to be some awesome repair cycles (squid comes to mind) or a moment where an engineer saves the ship by malleting the armor just in time, but I wouldn't know how to represent the urgency of that moment.
Hoja Lateralus:
--- Quote from: Skymonger on June 20, 2016, 03:04:10 am ---Being Engineer is an Absolutely stressful position where the captain and your crewmates place their faith in you on keeping them alive and functional, so it Obviously, is Exciting.
Especially if your captain is insane with their moonshine. (Mann for example)
I revel in the fact that as a Main deck engi, The captains fun is built upon the Engineers suffering. And if the Engineer Croaks, so does the Captain.
--- End quote ---
Is it exciting or is it painful? It may be because of my notable experience of mainly playing this role, but for me it's mostly painful and dull. At some point you know your limits, you reach you skill ceiling and thing becomes a chore. Just because it's stressful doesn't mean it's exciting. More importantly, it's not FUN.
--- Quote from: Skymonger on June 20, 2016, 03:04:10 am ---...besides, theres not going to be any good shots of Engis fixing things. We hit things with a hammer and it apparantly makes things go, the stuff that breaks dont even look broken, they just spew black smoke and its apparantly broken on the inside.
--- End quote ---
Despite being forced to move quickly through the ship and sometimes rely heavily on parkour? Although I get the "it doesn't look exciting but it kinda is" argument, still I think there are plenty of possibilities for interesting engineer gaming footage with correct montage, although I'll agree it's limited.
Schwalbe:
--- Quote from: Mr.Disaster on June 20, 2016, 03:21:44 am ---Despite being forced to move quickly through the ship and sometimes rely heavily on parkour? Although I get the "it doesn't look exciting but it kinda is" argument, still I think there are plenty of possibilities for interesting engineer gaming footage with correct montage, although I'll agree it's limited.
--- End quote ---
Sounds like a challenge for you. :P
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