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GUNS Balance Questions and Concerns v1.2
awkm:
I'm on holiday so here are my quick responses:
Artemis AoE, Projectile Speed, and Zoom Changes:
- Previously overshadowed the Field Gun
- It was obviously OP
I'm glad people notice this gun now and are talking about it regardless if they think its nerfed or not. I've been trying to get it back into play since it was homing lol.
Artemis and Carronade Angle Changes:
- Ship movement to telegraph tactics aka Streetfighter. This is an experiment of mine and since no one really touched on it yet, I'm telling you now. Let me know what you think.
- I don't want to change Hydrogen. Unlike Streetfighter, this game is not about dodging. Positioning is king. You need to work to get constant balloon lock. And yes, it is not fun being constantly locked.
Lumberjack:
- Absolutely nothing has changed. Sure, it could be ship movement or something with angular velocity but that's all I got for you. So far, there are no bugs related to those systems and those systems have improved gameplay a great deal. Rolling back changes is unlikely (like the Artemis lol).
- If you find a bug with any of this, please let us know through feedback@musegames.com
Captain Smollett:
Ok, awkm, that is hilarious.
I may not always agree with your ideas but at least you do them with style lol.
Enjoy your holiday, it's well deserved.
HamsterIV:
--- Quote from: awkm on May 15, 2013, 01:39:05 pm ---- I don't want to change Hydrogen. Unlike Streetfighter, this game is not about dodging. Positioning is king. You need to work to get constant balloon lock. And yes, it is not fun being constantly locked.
--- End quote ---
But I like dodging, popping helium to get over a manticore volley at medium range was what I lived for pre 1.2 patch. It was like playing chicken with bullets. Move too soon and the gunner adjusts. Move too late and you still get hit. Move at just the right time and you get away Scott free.
Speaking of the Manticore did the upward/downward limits change recently. I remember being able to sit outside of the vertical Manticore fire limits and still having shot with the light guns of my Pyramidion. It may be that I am less vertically mobile than pre 1.2, but I am far more vulnerable to Manticore galleons than I used to be.
Mattilald Anguisad:
--- Quote from: awkm on May 15, 2013, 01:39:05 pm ---I'm on holiday so here are my quick responses:
Artemis AoE, Projectile Speed, and Zoom Changes:
- Previously overshadowed the Field Gun
- It was obviously OP
I'm glad people notice this gun now and are talking about it regardless if they think its nerfed or not. I've been trying to get it back into play since it was homing lol.
--- End quote ---
Nah it's just Scrimscraw broke the game by combining Merc and Artemis togethen in the front of Pyras in 1.1.5 (followed by me) to easily take defeat double spire tactics, the like of witch the Polaris is fond of :P
-- yes I have my own set of things I won't ever shut about, and that is one of them :P
Sammy B. T.:
I don't think anyone is seriously suggesting a return to the last artemis. Just why not the artemis before, the one that was very much usable but hardly over powered. The gun was fine, then it became too fine, why not just go back to how it was. That is what I simply do not understand.
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