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GUNS Balance Questions and Concerns v1.2

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Mattilald Anguisad:
Depends how broadly you define that, but she is/was awesome at thet job.
--As for lumberjcack I have no idea, since I've allways been terrible with it.

On the topic of rottational/amgular speed: I think the projectile still inherrit the ship's angular speed.

Morblitz:
Honestly, I haven't noticed a difference in the lumberjack. It shoots fine to me.

The only issue I have encountered though is the ammo bug that I've talked about in the bug forum. It occurs when you switch ammo to, for example, lesmok, but whilst the game tells you lesmok is loaded, it actually isn't. So you'll think you're firing lesmok but it's actually default rounds, OR whatever the previous ammo loaded into the gun was. It happens to me with annoying regularity, so it's entirely possible that this is contributing to your problems.

RaptorSystems:
This sort of removes the point of a Carronade.

--- Quote from: awkm on May 10, 2013, 03:53:46 pm ----Light Carronade
--Changed pitch angles (-40 to 35 changed to -30 to 10, skewed towards upwards aiming)
-Heavy Carronade
--Changed pitch angles (-20 to 35 changed to -30 to 10, skewed towards upwards aiming)

--- End quote ---

Urz:

--- Quote from: RaptorSystems on May 12, 2013, 04:53:16 am ---This sort of removes the point of a Carronade.

--- Quote from: awkm on May 10, 2013, 03:53:46 pm ----Light Carronade
--Changed pitch angles (-40 to 35 changed to -30 to 10, skewed towards upwards aiming)
-Heavy Carronade
--Changed pitch angles (-20 to 35 changed to -30 to 10, skewed towards upwards aiming)

--- End quote ---

--- End quote ---

Not at all. It just means the pilot has to maintain a closer altitude to the target, rather than lazily hovering above and relying on the turning arc to carry the build.

Phoebe:

--- Quote from: Morblitz on May 11, 2013, 09:45:55 pm ---Honestly, I haven't noticed a difference in the lumberjack. It shoots fine to me.

The only issue I have encountered though is the ammo bug that I've talked about in the bug forum. It occurs when you switch ammo to, for example, lesmok, but whilst the game tells you lesmok is loaded, it actually isn't. So you'll think you're firing lesmok but it's actually default rounds, OR whatever the previous ammo loaded into the gun was. It happens to me with annoying regularity, so it's entirely possible that this is contributing to your problems.

--- End quote ---

No, that indeed is a different problem I already pointed out on patch day itself

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