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GUNS Balance Questions and Concerns v1.2
awkm:
--- Quote from: Captain Smollett on May 21, 2013, 03:14:08 pm ---Would it be possible to make it so the Carronade can only aim down, but not farther than it used to?
--- End quote ---
Then the Artemis must only aim up!
I'm still trying to see if this is really a big deal or it's just taking some time for everyone to figure it out. I want people to use some Chute Vent. Or how about I increase the downward angle slightly... currently I can still be above someone and fire, just need to be further away. Still deadly when paired with Heavy.
Kestril:
As a newer player who hasn't used the older cannonades, I can say that I don't have much of a problem (as a pilot) positioning the light, side-mounted cannonade on the squid into firing position. The lowest you have to be is level with their balloon.
But then again, that's about the only time I use the cannonade.
Squash:
Guess I'm the only one that likes that the carronade can't aim down now, and hell, I use one on my Galleon. Before the nerf the carronade is the only gun that could kill enemies without any other guns. Think about that.
RearAdmiralZill:
--- Quote from: Squash on May 21, 2013, 04:14:28 pm ---Guess I'm the only one that likes that the carronade can't aim down now, and hell, I use one on my Galleon. Before the nerf the carronade is the only gun that could kill enemies without any other guns. Think about that.
--- End quote ---
If you couldn't kill something with a lone lumberjack or hwacha, you need new gunners. Knowing yours though, I'm not quite sure how you came to that assumption? Balloon lock kills are never that fast.
Queso:
Carronades now are a way to force people down when they hang high, rather than "let's die a slow painful death!" I like the change. Livens the game up.
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