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GUNS Balance Questions and Concerns v1.2

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Mattilald Anguisad:

--- Quote from: Captain Smollett on May 20, 2013, 11:39:41 am ---
--- Quote from: Ofiach on May 20, 2013, 05:43:03 am ---One more question, what other gun can you miss half the clip and still achieve the guns primary function?

--- End quote ---
How about the light mortar!  Not to mention the flare, the flamethrower, the heavy flak, the artemis the rocket carousel...
--- End quote ---

Even if flak misses half a clip (either clip) it still basicaly takes out half of of permahull. While it sucks to loose the baloon, (especialy if you didn't take the drogue shoot) - ballon can be repaired, while permahull can't.


--- Quote from: Captain Smollett on May 20, 2013, 11:39:41 am ---
--- Quote ---You give me a weapon that can reliably disable a single gun from 3km and I won't have anything to complain about.

--- End quote ---
The Mercury Field Gun. Also the Lumberjack only has an effective range of 2km with an exceptional gunner.

--- End quote ---
Yeah what Smollet said. And as Morblitz said, dissabling heavy guns is so easy - 2 mercs can not only dissable doth heavy guns but also keep hull armor down on a galleon.

@TehPao:
you might be right, if you don't count all the guns that are easier to shoot (merc, gat, l. flak, flamer, l.carrorade, h.carrorade, artemis, banshee, manticore).

TehPao:

--- Quote from: Mattilald Anguisad on May 20, 2013, 01:06:53 pm ---@TehPao:
you might be right, if you don't count all the guns that are easier to shoot (merc, gat, l. flak, flamer, l.carrorade, h.carrorade, artemis, banshee, manticore).

--- End quote ---
I think that the only  thing easier than a lumber is the carronades. (I wouldn't count flamethrower as a gun.)

awkm:


Okay back, not like I was really away.  I HAVE MY EYES ON YOU!!

Some things to clarify:

Damage that is passed through a component to the hull applies proper damage modifiers as if that damage was hitting the hull.  In other words, LJ shots to a broken balloon will not be modified as huge OP balloon modified damage.  The hull only takes 30% of Flechette damage.  After all things considered, the LJ damage towards hull is similar to other Explosive small weapons like the Artemis.

With that said, I have no plans on changing the LJ any further.

Field Gun also will not see any significant changes other than a possible penetrating shot since it's already in its own weird gameplay space.  Pentrating as in the bullet will go through things and hit stuff behind it.  E.g. line up the guns on the bottom deck on a Galleon and take the lined items out in one shot.  It'll be hard to pull off but interesting nonetheless.  Since Artemis has been brought to attention, even post nerf (and again  the values are similar to pre v1.2 sans the turning arcs), Field Gun might be an interesting choice again.

Someone said something about no long range disable.  Not true.  Field Gun is a long range component disabler.  You could argue that Hwacha is too but you'll need skills and even with that, projectiles are either too slow or not enough bullets hit (Lesmok vs. Heavy vs. Burst)—the trade offs are many so I don't really consider this to be really long range.  The problem is accurate long range multiple disabler, which was the OP Artemis.  It was easy to shoot, shot fast, and had huge AoE.   This is not ideal.  Not being close enough to retaliate and being completely disabled (and also disables means not being able to get closer to retaliate or even escape) is simply not fun.  Options other than being a sitting duck must be there.




And again, the pitch turning arcs for Artemis and Carronade... the intention is not to nerf them but to push maneuvering and ship movement in a specific direction—make it even more important to telegraph types of attack passes.  Like how in fighting games like Street Fighter you're always trying to figure out if they're going to do a high or low attack, I want to stress the same kind of positioning awareness in this game (more so than it was) .

Mattilald Anguisad:

--- Quote from: TehPao on May 20, 2013, 01:31:03 pm ---
--- Quote from: Mattilald Anguisad on May 20, 2013, 01:06:53 pm ---@TehPao:
you might be right, if you don't count all the guns that are easier to shoot (merc, gat, l. flak, flamer, l.carrorade, h.carrorade, artemis, banshee, manticore).

--- End quote ---
I think that the only  thing easier than a lumber is the carronades. (I wouldn't count flamethrower as a gun.)

--- End quote ---
You think - it is your personall opinion.
By the fiering mechanism (perticles and raycast, for flamers and carrorades&gattlings respectively), or by projectile arc and speed (manticore, artemis, merc, banshee) are tehnicaly all much easier to hit with.

Captain Smollett:
I actually think the game mechanic for telegraphing attacks is really interesting awkm.

Unfortunately this has effectively acted as a rather large nerf for carronades.  Now if carronades could only shoot downwards... that could be interesting.

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