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New update

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Lanliss:
So, anyone played some of the new update? I didn't have a lot of time, so I just did the new tutorials, and found them quite well done. It definitely covered a lot of the things I see most people complain about new players doing, and explained the obvious things with an appropriate level of snark. Has anyone else tried these, and what do you think about them? What about VIP mode, anyone played that yet?

Hoja Lateralus:
I would love some time limit on VIP because it can suffer from long progressless match time more than old CK.

Skymonger:
What i want is for muse to not make the VIP in vipmode so obvious.

Firstly. If you are at the top of the lobby board, then you are automatically the VIP.
Its quite frusterating to have a full crew of level 45s in a squid kite the entire team around for the next 3 hours. And even more frusterating when they KNOW they will be the VIP and ask for the position.


Secondly, DONT have the same VIP for the whole match...
Alternate the ViP every time the VIP dies.
A high leveled squid was hard to kill, dont make us repeat it FIVE MORE TIMES.

Atruejedi:
Quote of me quoting an email I sent Muse...


--- Quote ---I just got done with a VIP dev match in which I was the VIP as a Squid. I cheesed my way out of combat and off the map the entire game. We won 1 to 5 after losing 0 to 1 at the beginning. This map mode is extremely open to abuse so I emailed Muse about it, but then I figured I'd demonstrate. How do I propose we fix it? I'll paste you what I emailed Muse yesterday...


--- Quote ---5. VIP scoring is awful. I tried to help my allies get VIP kills for the beginning of the game, but when I realized they weren't really interested in helping, I just flew around the map the entire game, evading and dodging hwatcha and artemis fire. I lived. I ruined the match purposely by refusing to fight, but I know how to fix it. After countless allied deaths they eventually whittled down and killed the VIP enough for us to win. And that's stupid. We didn't deserve to win. We had no team work. How do you fix it? Easy. EASY.

[This is based on a 3 vs. 3 match]
Make killing the VIP worth 3 points.
Make VIP on VIP kills 5 points. [and please refer to my previous email where I address kill-stealing]
Make killing non-VIP ships worth 1 point.
Set the winning score threshold to 15.

These numbers basically align to your originals, i.e. 5 vanilla VIP deaths will still end the match. But now it won't stalemate because of dicks (like me!). Seriously. Easy. Fixed. Fun. Now I can't avoid the fight for the entire match and still win. I only did it to prove it's going to happen all. The. Time. For 4 vs. 4, you could just change the winning threshold to 20 instead of 15. And I still say get rid of 2 vs. 2 VIP, but you could make that threshold 10. Most people I talked to tonight did not enjoy it***. I mean, it can't hurt keeping it in-game, but the frequency has to be lowered or restricted to custom games. [also, please refer to my previous email about more lobby-creator control in custom matches; Chaos needs to be able to CHOOSE maps and map modes if we're going to keep this fresh; we'd love to have half VIP and half normal matches, but we need to be able to select very specific maps and modes in sequence; please? This benefits everybody! Also, please add names to lobbies again [like the old days] so players know if they've joined a stacked lobby that was opened to the public but is actually a custom lobby.... those bastards).
--- End quote ---

***I wanna point out that I was saying most people didn't seem to like 2 vs. 2 VIP, but it's popping up constantly. People seem to like the larger VIP modes; I love 3 vs. 3 VIP, and 4 vs. 4 would be wicked cool as well, but we've got to address scoring.

--- End quote ---

Lu Lu:
Only real complaint I have with the patch is the HUD, everything else is tolerable enough to get along with.

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