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Version 1.4.6 Release Notes

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Dementio:

--- Quote from: Richard LeMoon on May 24, 2016, 07:25:26 pm ---What percentage of VIPs will end up rabbiting?

--- End quote ---

I can't talk for others, but for me the current percentage is 100% of my enemies as of now, but I didn't play that many VIP games yet. The only way I managed to prevent them from doing that, is to send my own VIP ally Squid in to hunt them down while I suicide charge the non-vip ally to great effect.

I thought about something similar to what Atruejedi propeses. Dying should always give a penalty, even if it is a small one, and I say that because Muse introduced that train of thought into capture mode, therefore in every other gamemode you don't want to suicide. The VIP is the golden snitch, but non-vip kills should still give a reward somehow, you killed them after all.

I also like the idea of forcing the VIP into certain areas or into one large area through some capture point mechanic, so it can't run into every corner of the map to escape, which may actually promote more Hwachas. And a Squid doesn't really need to run that far away in order to survive...

Richard LeMoon:
Other ally?

Sounds like you were playing 2v2, which does not work for VIP at all and should be removed as soon as possible.

Kadetti Lola Ellpuu:
I agree that 2v2 VIP would be only available through a custom lobby, the gamemode is fun as a 3v3, but is rather annoying as a 2v2.

The HUD changes seem unnecessary to me, again some stuff is increased in size so much it looks kinda weird. Instead of that you should maybe look at the chat and its scalling across resolutions (I don't think there's any atm) as it can get totally unreadable using lower resolutions.
(http://imgur.com/XKO31tV friend's old screenshot I used here before, try reading chat)

Good job on the tutorials, they were long overdue. They still can see some improvement as was mentioned in this thread.

Daft Loon:
In game voice chat icons/indicators seem to be missing in some cases.

Captain could see them for all of us but as crew we could only see the indicator for our own voice chat (myself and another crew member) even when the captain was clearly speaking.

When visible the new voice chat indicator looks better to me than the old one.


A possibility to allow proactive balancing via team swapping - Allow swapping onto any team rated as underdog, preferably directly and with a yes/no confirmation to avoid mistakes (clicking on a player just as they leave etc) since it would leave you unable to swap back.

Schwalbe:
Voice chat indicators seem to be missing when you are not the one using the chat.

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