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Suggestion: Crew disabling gun

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Solidusbucket:
to be fair, the new dev app kind of has something in the works of this effect. the banshee now explodes in a bright white light. it is rather distracting and obscures view much more than the current explosion.

I would even go ahead and say have something similar to what you explain but only as an area effect. for instance, the blinding effect would only happen when looking towards the source of the light.

imagine a flare gun which blinded crew instead of silhouetting ships.

SnaG:
I do like the idea, but it brings up some issues in terms of play-counterplay, in that unlike every other offensive mechanic, engineers would be powerless to mitigate its effects. I'm not saying it would be OP or anything, just that without meaningful counterplay this mechanic would not be fun to play against. In (for example) CS:GO, this counterplay exists in that with proper placement you can avoid likely places where people will flash, as well as being able to turn away/ hide around corners. Since in guns you can do none of these things I'm not sure this would work. Perhaps being able to turn away from the impact - but I'm not too sure as to how easily that could be achieved, given that no current mechanics use player angle (as far as I know). Another possibility is to give engineers some sort of tool that removes/ prevents the effect, however I'm at a loss as to what could achieve it, without being ridiculous and/or overcomplicated. If it had counterplay, I'd love it though.

GurasOguras:
A gun that is disabling crew? We call it artemis. You take down component and crew has to waste 5 seconds to rebuild it.

Solidusbucket:
now, now. how effective is an artemis on the rear of a kill squid or the side of a goldfish or the far rear of a pyra?

I like the idea of more utility based guns. I think this would be a neat idea if it wasn't focused on direct hits and instead as an area type weapon and only blinded people the more directly they looked at the source of light / how close they were to the light.

Helios.:
i sort of wish the Charybdis had this blinding effect. when a ship drives through a the poison cloud or a tar cloud, reduce the visibility of the people on ships

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