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Tips for playing after novice

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Huskarr:
you might wanna forward this to your engineer pals.
https://www.youtube.com/watch?v=xK9hOU92chE
It helped me become a passable engineer. And it is a really important thing for your engineers to be as effective as possible.

Schwalbe:

--- Quote from: Solidusbucket on April 17, 2016, 03:09:56 pm ---standard loadout for most ships is:

kerosene, claw, hydrogen.

Galleon and Pyramidion - replace kerosene with moonshine
Mobula - replace claw with chute vent

--- End quote ---

I'd rather say it looks like this:

- Claw
- Kerosene (don't touch moonshine until you learn not to overuse it - moonshine is kero on steroids both in terms of bonuses and harm done to engines)

- 1. Does your enemy has balloon popping guns? (carronades/lumberjack)? Yes: Drogue chute
  2. Does your enemy utilizes aggressive build based on ramming, i.e. metamidion? (pyramidion with gatling and mortar)? Yes: Impact bumpers

  3. Does your enemy have hwachas? Yes: Hydro to evade the barrage, and keeping the distance from your enemy.



Now a little something for me; a rationale for WHY gatling on pyramidion is on the front-right, and mortar front-left:

The explanaition is pretty much simple. Gatling is a gun essential for stripping the armor. You want a player manning the gatling to sit on it CONSTANTLY and firing both always and as soon you are in range.

Mortar is a weapon used in a very specific moment: the moment when enemy's armor is down, permahull exposed, hence allowing you to land possibly lethal blow on your enemy. The thing is, the engineer manning the mortar is also responsible for your balloon; the nature of mortar allows him to drop the gun for few seconds, tap the balloon, and get back to mortar. The armor should be stripped regularly by the person on gatling, and the armor is a very good mean to kill a ship - but not particularly essential. Gatling strips the armor. This makes the enemy vulnerable to rams or attacks of your allies (which should be coordinated).

Why you shouldn't put those guns otherwise, I mean - gatling near balloon and mortar front-right?
Because balloon damage will force the guy on gatling to leave the gun and fix the balloon. That's all, having all the previous paragraph said.



...Also, saying that you are using ship loadout A means NOTHING. List us the guns, most preferrably on more or less descriptive positions, though numbers should suffice. My goldfish loadout A is carrofish for example. If you want explanation about the guns, and why or when they might be wrong, give us something to base upon ^^

Solidusbucket:
yes: drogue chute.

mobula is kerosene, drogue chute, hydrogen

Arturo Sanchez:
on that note why hasn't muse linked these vet made tutorial videos to their manuals and stuff?

If these become easily accessible as opposed to via a wiki no scrub is ever aware of.

In fact why is there no links to the wiki?

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