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Tips for playing after novice
xXTOPWOLFXx:
Me and my Group of friends were going pretty good in novice until our engineer reached level 8, we've gotten destroyed every game out of novice since. We typically run a Goldfish with the A loadout (i believe that's the right one) I was wondering if there's anything we could do differently or tips you have for how to deal with being out of novice. Any help is appreciated.
The Mann:
The best way to survive in a standard match is to communicate, once you're in a standard match, you will most likely come across somewhat experienced players who have developed strategies. Communication is an essential component to an effective team. Ensuring you can talk, understand your role and call out parts and targets, you will greatly increase the chances of killing or gaining points depending on game mode.
Apart from communication, another essential component required would be loadouts. Sometimes you will come across the odd Moonshine drinker or Rangefinder disciple. It would be best to avoid bringing captain tools and other tools with minimal effectiveness. Most captains offer Recommended Loadouts which work best for their ships or strategies. Accepting them will assist your role and create a better relationship with the captain.
"A happy captain is sometimes a good captain" - Mann 2016
Apart from these standard tips, you should also use the Practice mode. This allows you to explore maps and use different types of ship. This can help you to discover effective loadouts and even nice places on maps to take advantage of. In standard matches, you will finally get to try out King Of The Hill. This is a game mode in which you hold a point in order to gain points. By exploring the map, you can find quick and effective routes to the centre. On Labrinth, the Spawn at Map Coordinates B2 (i think) allow you to quickly charge at the map from a high-ish altitude without the need to maneuver around buildings.
Practice is a good way to improve in any situation :D
Solidusbucket:
captain:
stay within 500 meters of your ally ship.
That alone will help a lot.
Engineer:
accept loadout of captain
if captain doesn't give a loadout then choose a standard kit (spanner, mallet, fire ext) and take the proper ammo for the gun you will use
Gunner:
take pipe wrench and proper ammo if captain doesn't give loadout.
section off the ship. Assign parts for people to repair. I will give the standard ones / ones I use:
pyramidion:
Engineer 1 - top left gun and balloon
engineer 2 - hull, turn engines and main engines
gunner - top right gun
Goldfish:
engineer 1 - main engine, balloon, turn engines
engineer 2 - hull, right gun, front gun, turn engines
gunner - front gun, left gun, hull
Junker:
Engineer 1 - balloon, turn engines, top left and top right guns
engineer 2 - front gun, hull
gunner - bottom left and bottom right guns, main engine
galleon:
engineer 1 - repair gunner's main gun, turn engines, fire other gun when not repairing and hull if ship has to tank damage
engineer 2 - hull, balloon, main engine top left gun
gunner - main gun (usually the front left), any other gun if necessary
spire:
engineer 1 - top left gun, balloon, turn engines, main gun
engineer 2 - top right gun, hull, main engine
gunner - main gun and bottom left gun
or
engineer 1 - top left gun, hull, main engine
engineer 2 - bottom left gun, balloon, turn engines
gunner - main gun
mobula:
engineer 1 - bottom left gun, hull, left turn engine
engineer 2 - bottom right gun, balloon, right turn engine
gunner - top left, top middle, top right guns, main engine
Squid:
engineer 1 - balloon, left side engines, hull, rear gun
engineer 2 - right side engines, right gun, buffs
gunner - front gun, hull
xXTOPWOLFXx:
Thanks for the tips guys, I think our main issue was both staying close to and communicating with the other ship, as a single ship unit we tend to communicate repairs etc. pretty well. I usually pilot as no one else really takes to it. Im just a little uninformed of what to take tool wise and what i want others to take. I usually take helium, drop chute, claw, but i dont know what i should be taking
Solidusbucket:
standard loadout for most ships is:
kerosene, claw, hydrogen.
Galleon and Pyramidion - replace kerosene with moonshine
Mobula - replace claw with chute vent
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