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20 second round start timer

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MightyKeb:
This thing used to be great back in blood and brass. With the meta being so aggressive today in comparison to 2 years ago, the casters need some way to be able to announce loadouts with little downtime. The early movements of a team play a huge factor in how an engagement turns out and this feature would make it easier to manage both, in turn making SCS a better and more educational spectator sport. The only real downside is the 60 second timer + 20 seconds when the round starts.


It also lets teams take the time to see where they've spawned to plan their movements before the action and not lose much time agains't a team already picking pace.

Huskarr:
+1

GurasOguras:
The only reason for this rule in B&B was to make sure everyone was loaded into the game. That reason is no longer valid due to introduction of 60 seconds timer. I don't see point in that anymore as a player. I don't know about casting though.

TimTim LaBaguette:
As I said in stream chat, I like that idea.

MightyKeb:

--- Quote from: GurasOguras on April 11, 2016, 02:35:35 am ---The only reason for this rule in B&B was to make sure everyone was loaded into the game. That reason is no longer valid due to introduction of 60 seconds timer. I don't see point in that anymore as a player. I don't know about casting though.

--- End quote ---

To simplify it:

For players: Compensate for the fact that you cant view the map while loading anymore and take a second to identify your spawn and decide what to do (spawns also play a factor in games)

For casters: Have enough time to announce loadouts before the teams move, then be able to cast the opening moves of a team

I dont think you read my post carefully, it doesnt matter what it was intended for, it had positive side effects and I would like to see those effects used.

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