Info > Feedback and Suggestions
King of the Wandering Hill: game mode
Daft Loon:
--- Quote from: Richard LeMoon on April 07, 2016, 06:16:04 pm ---
--- End quote ---
The ways to use each ship for this game mode would be rather interesting as would the choice between killing the opposition or simply disabling them so the fall behind the 'point', popping someones balloon just as the point passes over a ridge-line would be a great laugh.
There's some risk of a boring meta developing ex - quad hwacha, aft mine galleons - but without actually trying it I would guess an at least equal chance of some truly novel and fun strategies prevailing.
A scenic tour of canyon ambush without the need to blame a clueless pilot or poor spotting would be great.
Another variant idea - Capture a standard point to generate an alliance mode style cargo balloon which gives points to whoever currently has it hooked and can be moved freely (aside from its moderate weight and drag). After a certain amount of points have been generated off the balloon it disappears and the same/ another point can be captured to get another balloon. Alternatively the disappearance of the balloon and/or the ability to capture for a new one could be done based on a timer that ignores whether the balloon is generating points for anyone. Only the team that captured the point would be able to hook the balloon for 5-10s to prevent it becoming a matter of key spamming who got the balloon but still leaving space for a steal by the non-capturing team.
GurasOguras:
I'd love to finally see escort mode for Canyon Ambush
Arturo Sanchez:
I do see a possible issue with spawn points.
Unless you put in a means to have ally ships be mobile spawns. Like a flag ship.
MightyKeb:
--- Quote from: Maximillian Jazzhand on April 08, 2016, 08:47:43 am ---I do see a possible issue with spawn points.
Unless you put in a means to have ally ships be mobile spawns. Like a flag ship.
--- End quote ---
Whoever captures the point, or gets on it first when group capturing, becomes the "flag ship"?
whether or not they would stop being a flagship until they get off the point or until the point is de capped is up to debate.
Arturo Sanchez:
--- Quote from: MightyKeb on April 08, 2016, 09:49:18 am ---
--- Quote from: Maximillian Jazzhand on April 08, 2016, 08:47:43 am ---I do see a possible issue with spawn points.
Unless you put in a means to have ally ships be mobile spawns. Like a flag ship.
--- End quote ---
Whoever captures the point, or gets on it first when group capturing, becomes the "flag ship"?
whether or not they would stop being a flagship until they get off the point or until the point is de capped is up to debate.
--- End quote ---
What I suggested to muse was highest mmr ship.
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