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King of the Wandering Hill: game mode

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Richard LeMoon:
I saw a review for the new Doom game, and it had something that might be pretty cool in Guns. The hill moved, but not instantly to a new place. Rather, the hill wandered on a set path (at least I think it was set).

So, the setup is this: Grab an escape balloon from Alliance, and set it on a path on whatever maps. Give it a 'capture' radius like the current point balloons. Let it go. It would then follow the path with players having to stick with it to capture/keep the enemy from capturing. Like the current KotH, you would have to remove collision on the balloon or give it a zillion weight so it could not be knocked off course.

This would add the interesting aspect of constantly having to reposition while tracking the blimp, or setting up ambushes and letting the enemy come to you.

Lady Veronica:
This is a really great idea. It's like the bomb cart from TF2 without pushing it. This game really does need some new gamemodes to keep people playing, and this would add a whole new set of skills to it, like with crazy king but maybe not as annoying.

Perhaps you could add in a destination so that towards the end it would be better to go to the place where it came from than stick with the current balloon. It might be a little annoying and crazy king like, but I'm just thinking here.

Arturo Sanchez:
If this is added I demand old crazy king.

Kamoba:
This would be very fun.

Solidusbucket:
http://us.battle.net/wow/en/game/pvp/battlegrounds/silvershard-mines

i wonder of something like this would work?

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