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Gunner vs. Buff Engi on Heavy Carronade

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BlackenedPies:

--- Quote from: The Cunning Linquist on April 01, 2016, 03:40:53 pm ---
--- Quote from: BlackenedPies on April 01, 2016, 01:13:25 pm ---Use stamina for reloads at range and when you don't need it for arcs.

--- End quote ---

Could you explain a little more of what you mean with this thought?

--- End quote ---

Gunner stamina regens the slowest of all stamina at 60 seconds and it takes 9.32 seconds to regen each second of stamina. If you use half of your stamina on a reload you've reduced the reload by 11%, but that takes 30.3 seconds to recharge. The most important use is arcs so you don't not have it when you need it. It's better to have a slightly slower reload than not being able to shoot (or taking longer to shoot)

A good rule of thumb for guns is using stamina for reloads at range because you'll less likely need arcs. It's a judgement call but for Hcarro you can start with using half stamina after the first clip and deciding from there


--- Quote ---Many players underestimate how devastating Incendiary Carronade is on the enemy ship, especially when used with Charged.
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I said that it's useless against balloon. If you put both incendiary shots into their balloon then you lose all benefits. If you get a shot into their armor then that's 8 stacks of fire which can be disruptive, but it takes between 4.8 and 6.7 seconds (depending on damage carryover and assuming none is extinguished) for the fire to deal the damage lost if you were using charged. If they have an extinguisher then damage is minimal and with chem you can't use incendiary for the next 25 seconds. If you don't pop their balloon on the first shot and still put the other shot into their armor then it buys them time and their balloon is chemed before breaking. It's not bad but it's certainly not devastating against an experienced opponent. Its use is too limited to recommend over heatsink as a main ammo, but it's the best secondary Hcarro ammo

BobDoleReigns:
Meh... I love the blender in pubs but I wouldn't dare run a triple engy need the stamina arc too much... as for the rest of the crew ideally I'd only bring one engy with an extinguisher and the other buff (obviously not in the enemy is a flamer) as the fish is small and eas. For the solo extinguisher guy to cover and the you've got the buff to give you the best of both worlds... I mean buffig the gun is low priority but buffed balloon and engines make a world of difference getting in position and dodging scary stuff... of course the whole blender is situational and supporty but given the right crew (funnily my problem seems to be  contrary to every other ship in low level gunners wont shoot the damn gun) I'd say its not uncommon for a blender to carry pub matches

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