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Level requirement to create clans

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Newbluud:

Lu Lu:

--- Quote from: Richard LeMoon on March 29, 2016, 06:16:04 pm ---People rarely agree with you. People have left the game because of you and the hostile atmosphere you create. Almost every player I know has you on their block list. Your clan is never around that I can see. You hate playing with new people, insisting that they are somehow less than you. You may hate playing with 'noobs', but most of the people I know hate playing with you, and would rather have the noobs. I really don't understand where you think you are in a position to judge why anybody does anything, or how they should be managed.

You have severe reading comprehension problems if you think the line you quoted contradicts itself. You also have severe context issues with definitions since you are still not able to understand the differences in the usage of 'introduce' and 'invite'.

--- End quote ---

Do tell, what the hell does this have to do with the issue at hand?

Or can you not comprehend what this topic is about?

I'll remind you.

A level requirement to create a clan.

Maybe I'm just really stupid, but for some reason, what you said is absolutely irrelevant.  Why can't we as a community just create a productive discussion?  It's quixotic of me to hope for the best all the time, but really now, why can't we be civil? 

That aside, I still think it is important to at least reserve clan creation to people who have a better chance of staying.  That is, someone who has played for 5-10 hours is more likely to play than someone who ragequits the first match.  So why is it absurd to have a small benefit for sticking around, even just for a little bit?!

Skymonger:
The amount of rage between veterans is something that could be taken in a bottle, blended up, put on ice, swallowed and then puked out while the content simultaneously dissolves your insides.

It's that bad.
I've lost all sense of what the main topic is, and I'm sitting here reading a spit fest between two players with some bad history between them that I could NOT CARE ABOUT.
And quite frankly I'm getting this upsetting vibe that all veterans are dicks in general for the sake of teaching a new player to "learn" and when you put two vets up against each other, the fricken world falls out beneath them.

But that's not really important.

From what I understand, there's a lot of small clans out there taking up "space" and taking up name tags while simultaneously being inactive.
And this is a problem because ACTIVE people want the tags names that the INACTIVES have.
Max's suggestion, was that we have a player reach a certain level threshold before they are able to actually make a clan, much like how you need to have a certain level before escaping novice and joining vet games.
Because his argument is that new players make a clan prematurely with their buddies and get bored of the game and abandon it leaving behind a hollowed husk of a clan name and tag when they leave.
Therefore, these new players should have this level restriction to make them play the game more in the hopes of keeping them in the game for that clan tag on the assumption that they will play more because they worked for that tag and clan.
At least, that's what I'm getting. Yet somewhere down the line, everything devolved into the angry scream fest right now, with "elitism" and "noobs refusing to listen"

It's understandable in a way.
But I honestly think it doesn't solve the problem that Max is getting at.
There are too many small clans taking up space and names that are inactive and need to be dissolved.
And there isn't a system in place to automatically dissolve them.

That needs to be looked at.
Have a system in which a minimum of three players have checked into the clan between a week or two. And if the clan doesn't have any of the players in its clan check in, then the clan is dissolved.
Surely a leader and a pair of officers is enough to show its activity.

Attempting to restrict the new players with friends getting together and forming a clan, I feel, is not the solution to this problem.
It MIGHT prevent more clans from being formed if they have a level restriction and making clan making a bit more important, but it WONT FIX the issue of there being too many small clans ALREADY THERE.

it might be something similar to an elitism mindset for suggesting restrictions on new players but that's something not worth mentioning on this problem.
Nor is the underlying issue of vets and noobs getting different treatments when they "vent" on the forum or in general.
Adding a level cap in clan making won't bridge the gap between newbies and veterans, That's a brand spanking new topic all together, one that isn't going to be solved by making it harder to make a clan, so let's drop that idea that it will alright?


Actually, how bout we drop the whole wrist slashing thing you guys got going on, cause honestly it's working on people just showing up to NOT GIVE A FLYING PICKLE?



Richard LeMoon:
Basically, this is trying to solve a problem that does not exist, which is what has been talked about. All established players that want clans have clans. No reason to free up names there. Add in a level limit for clans so.... what, more people join other clans before they create their own so they don't need new names?

The solution to this 'problem' is still the same. Let four member crews form as many clans as they wish. Give them the default warning of "You must have 4 members in your clan or it will be deleted in 5 days AND you must have 4 members that log in once a month or its name will expire."

Simple, straight-forward, and it bothers no one. I have actually seen larger clans talk to and absorb entire smaller clans after seeing them do well. It actually helps larger clans see who is together and may be good for recruiting.



There is a history here, but it is not between him and I. I have had very small contact with him don't deal with him until he jumps on the forum and starts telling people how stupid their ideas are because of two dimensional thoughts, or harassing women in the game. The history is actually to do with his clan before AI had their own skin and levels showed up on characters. He created the clan to troll people, especially new players, with the philosophy of "Well if they are too stupid to figure it out, they deserve it."

So, most 'vets' are fine. That guy, however, seems to delight in making new players suffer as a way of 'teaching' them the game. If they leave? Oh well. They were not suited for this game anyways. This is just another facet of his hate for 'noobs'. It is not a suggestion made out of good intent, nor is it a suggestion to solve any valid 'problem'.

Newbluud:
>or harassing women in the game

I agree with nearly every point you have to give about Ceresbane, but dude, women do not equate to minors.

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