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Level requirement to create clans

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nanoduckling:
Oh Ceres...

"You can't act like the elitism is there because vets are being meanies when you, ALL OF YOU, are part of the problem that you imply to be against. Otherwise you'd have your ranks full of every kind of player."

Are you suggesting we don't have a wide variety of players in the Bards? Keep in mind I know what problems I'm against, so I know what sort of players I'd want to see make up the Bards... Worth emailing to see if the NaCl tag can be freed up if it is no longer in use though.

Arturo Sanchez:

--- Quote from: nanoduckling on March 25, 2016, 01:59:08 pm ---Oh Ceres...

"You can't act like the elitism is there because vets are being meanies when you, ALL OF YOU, are part of the problem that you imply to be against. Otherwise you'd have your ranks full of every kind of player."

Are you suggesting we don't have a wide variety of players in the Bards? Keep in mind I know what problems I'm against, so I know what sort of players I'd want to see make up the Bards... Worth emailing to see if the NaCl tag can be freed up if it is no longer in use though.

--- End quote ---

Just to make it clear. I don't want the tag personally.

I will always be the leader of [AI]

Richard LeMoon:
I think a lot of people here, devs included, are under the false impression that clans are actually worth anything. They simply are not to most people. People join games to have fun, not join a clan.  If it is not hard to form a clan with a few friends you want to play with, its a bonus. If you make it hard, it is an irritation.

'Clans' in this game are not special enough to limit forming one. They offer nothing tangible.

Solidusbucket:

--- Quote from: Richard LeMoon on March 25, 2016, 05:12:36 pm ---
'Clans' in this game are not special enough to limit forming one. They offer nothing tangible.

--- End quote ---


They offer gold plated repair tools. I am not trying to be mean / a dick. But, that is tangible.

Obviously Muse implemented clan levels for a reason beyond trying to fit in with any other MMO.

Clans keep players in the game. Real bonds are formed within clans.

Furthermore, Muse takes clans seriously. They will devote many man hours ensuring that clans stay intact (:P).

As far as limiting the formation: of course Muse does not want to limit the formation beyond: "4 pack purchase clans" again - clans are good for player retention.

I disagree with limiting the formation of clans.

WoW had a petition thing for Guilds (clans) Member that? People going around Iron Forge / Orgrimmer paying gold to make a clan? Shitty.


Richard LeMoon:
Cosmetics are not tangible to gameplay. That is what I meant. Other games with clans/guilds/factions/etc generally offer something extra that people get for being in the clan that actually effects how the game plays to some extent. I have never been in a clan, yet have everything anybody in a clan has other than a gold hammer (yay?). You could have an external clan with no ingame name/tag and still have all the benefits aside from the gold hammer.

Moving on to your next point while keeping with your first point, clans are simply and organizational tool in Guns, and not a very good one. And no, I don't think they did make clan levels for any other reason than to fit in with what other games are doing. Take my hypothetical example of a clan that forms outside the game, never gets an ingame name, competes in and wins all competitions. Levels mean nothing, and are only a gimmick to try to give people a shallow reason to grow their clan.

I'll combine the next three points. Clans also make people leave the game en-masse. How many active large clans are there now? The hours have been wasted, due to all the points above. They are simply not worth it as they are. Not being able to form a clan with a few friends makes more people leave earlier than it keeps long term. I can't count the number of people that just got the game with a few friends and asked why they need five members for a four-pack game with a four person crew. What answer do you give them?

"Muse wants you to make more friends."

That is a dumb answer. That does not help. The issue is that it IS the answer. It is a cosmetic effort to give something value above the intrinsic value it has by limiting availability. It promotes invite spams to get that one more random person you don't know, don't care about, and will likely never talk to again. Adding someone to your friends list means more.

So, again, creating a clan IN the game offers nothing TO the game, so such high value should not be placed on it.

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