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Level requirement to create clans
Solidusbucket:
Ahh, gotcha. Yea that makes sense.
On that note, do you think the friend list is kind of the same thing?
Arturo Sanchez:
--- Quote from: Solidusbucket on March 26, 2016, 01:28:49 pm ---Ahh, gotcha. Yea that makes sense.
On that note, do you think the friend list is kind of the same thing?
--- End quote ---
New players don't tend to have a big list. The friend list suffices and for a chat, creating a party chat works.
That being said clan chat is seldom used really seeing as skype and teamchat and mumble exist.
Clans are generally more of a friends among friends list. Albeit barely (since steam friends list is a thing). But what I do know is. High level players that run them, have them actually function. As opposed to the baby clans that just die within a few days of being born because their leader isn't really competent enough to manage people.
They form these little noob cliques, get crushed by vets and then leave. While if its encouraged for new players to join clans via this hi lvl system. People that join a clan are guaranteed a teacher.
Thus creating a system far better than this "novice partnership" nonsense.
Its good to have options for everyone. But I'm not gonna nod my head and agree that all given options are equal in merit. Noob clans rarely prosper, and are as much dead weight as its memberships. It doesn't encourage growth and development and community.
Richard LeMoon:
--- Quote from: Maximillian Jazzhand on March 26, 2016, 05:42:46 pm ---baby clans
leader isn't really competent
little noob cliques
People that join a clan are guaranteed a teacher.
Noob clans rarely prosper
dead weight
--- End quote ---
This pretty much sums up why you should have no say in how clans are formed, ever.
Lu Lu:
Was the nice spirit of the community patched out in the last update?
Why is it that instead of discussing an idea on solely its merits and flaws, we are instead at each other's throats?
I would like to try to steer us back on path with the original topic
Level Requirement to Create Clans:
Pro:
-Prevents cluttering of Clan Registry, and frees up a lot of otherwise unused clan tags
-Encourages novices to mingle more and as a result, meet more experienced players
-Potentially increase skill of new players faster, as instead of fighting with other new players, they'll likely see some more actual air combat
-Help players stay. It is annoying when everyone else in a new clan stops playing, and can discourage you from playing, by joining clans that are already established, there will likely always be someone familiar to play with
Con:
-May be seen as unfair by people who wish to unite together under their own clan
-As a clan has no actual gameplay effects, is there even a need to regulate them?
-Can reduce game "stickiness," that is, novices may leave because they cannot unite under their own banner
These are the point that I see in this idea. Looking at it objectively, I feel as though a clan level requirement would be beneficial overall.
Richard LeMoon:
You are wrong about the pros.
Point one: Frees up clan tags for what? The clans no one is making because they are only joining the very few established clans? The clutter of the clan registry is the fault of the devs, not people making clans. Add in some basic 'sort by' boxes to fix it.
Point two: No. This is the opposite of what you want to do when introducing a group of friends to the game. This game has a high social curve to start. Making it higher will do nothing for player retention.
Point three: For the players that stay, sure. For the ones you already chased off with seemingly clan elitism, no.
Point four: This is even more the case when an 'established' clan quits, so is not a valid argument. More people have quit this game because a large clan dissolved than because small clans dissolved. Most new people quit for other reasons.
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