Info > Release Notes

1.4.5 New Balance Changes "When Ambush Comes To Shove" V2

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Insio:
I still think gatling DPS is way too high, light carro seems ok in my opinion though.

Keyvias:
The carro definitely needs to be looked at and we got a great email from MightyKeb that once we nerfed the loch (because it needed it due to gatling) the light carronade and heavy carronade would go back to being much less effective. We are temporarily sacrificing the light carronade with this hotfix to stop the monster that was gatling.

We definitely want to test changes for it and basically keep a better ongoing conversation about balance (no 6 months lulls then sudden massive changes to try and catch back up.) The only reason these changes were made without testing is the effect from them was crazy too large and hurting people's enjoyment of the game.

Rareform K. Rozhkov:
Mobula

HelFyre:
That makes sense, and I see that it is definitely the right course of action to take. Thanks for the reassurance on all of those points Keyvias.

ZnC:
I don't really like this change because it will no longer be viable on the Light Flak and Hades. The primary role of Loch was to reduce arming time, which the Light Flak and Hades has. I hope the intention isn't to turn Loch into a mainstream, "high risk" high return super-ammo which doubles DPS.

Good
Lumberjack: 1 out of 2 hits instead of 1 out of 3.

Neutral
L.Carronade: 3 > 2 clip size.
Gat: DPS unchanged, 1220 > 980 armor damage in a clip.

Bad
Mortar: DPS unchanged, 1700 > 1415 hull damage in a clip.
Light Flak: 3 > 2 clip size.
Hades: 4 > 3 clip size.

What's wrong with Loch reducing rate of fire? I suggested that to balance the insane DPS of the Gat and Mortar. Been saying that for a while now....

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