Info > Release Notes
1.4.5 New Balance Changes "When Ambush Comes To Shove" V2
Keyvias:
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Lochnagar
-Increased clip size reduction to 60% (from 50%)
Spire
-Reverted turn acceleration to 15d/s2 (from 10d/s2)
-Reverted top turn speed to 12d/s (from 10)
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3 days and a bunch of feedback later we have a couple changes to make on the fly to this patch. The biggest problem was lochnagar which we were observing being used to MASSIVE effect and players reported the same thing especially on Gatling and Light Carronade.
With this change, on 2- and 4-shot guns (the heavy flak and heavy carronade), there should be no change; they'll still go to clip sizes of 1 and 2. 1-shot guns (the mine laucher) also won't change.
The two raised problem cases are the light carronade (clip size 5) and the gatling gun (clip size 82)
Light carronade:
-50% clip size takes it to 3 shots (2.5 rounds up), for 135% base damage per clip
-60% clip size will take it to 2 shots, for 90% base damage per clip
Gatling gun:
-50% clip size takes it to 110% base damage per clip, with 41 shots
-60% clip size would take it to about 90% base damage per clip, with 33 shots
These are changes we feel were critical for the enjoyment of the game and important for further data and feelings of the patch.
This is not to say that balance is done or we're going to leave it alone for any large amount of time. This patch was simply to make sure things that were broken do not remain that way. For ships that are underperforming and overperforming in their roles, specifically the spire and the mobula. We have some ideas we want to tackle, but we want to test them with you guys first. The Lochnagar change especially we felt was too important to delay for even a day more. We will be checking on this ammo as time goes on to make sure it is getting use and performing as well as we hope.
As always, your critical eye on these changes and everything in the game provide us amazing feedback to tweak and improve the game.
Thank you everyone!
HelFyre:
It was over performing because people weren't used to playing against it, and understanding the relevant weakness. Though I understand the reasons, it's quite sad that after making a change which was about to lead to an increase of complexity, we revert due to temporary effects.
It's now useless in the light carronade amongst other guns, and it was only definitely useful in the light carronade in all situations- in the gatling and mortar it had niche uses.
There's also the carronade fish which still has been left as a weak ship due to this change.
On another note, the mobula change is silly. Gat carro mortar for example doesn't work, amongst many other builds that don't involve artemis. I will say no more here for now.
Fynx:
So heavy carronade is not fixed, light carro doesn't pop balloons once again and mobulas other than meta are still not recommended.
But I'm relieved that there's no crazy gatling anymore and that the spire is back to previous state too.
Byron Cavendish:
A good step in the right direction.
HelFyre:
How long have you spent playing a week before the patch and then how much time after it's release? No offence meant, but testing the changes are important, as well as what you think of might work theoretically. Even when playing, it's hard to truly understand.
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