Info > Feedback and Suggestions
Loch changes and effect on overall gameplay
Solidusbucket:
--- Quote from: Richard LeMoon on March 20, 2016, 12:00:44 pm ---Everyone in testing pretty much agreed that the 'new loch' was a great ammo when it was set at +60-ish% damage. But no one agreed that it was Lochnagar. Everyone wanted it to be a new ammo to be Loch's high clip partner in crime. This is the effect of trying to ride two horses with one saddle.
Don't worry. It will be changed quite rapidly.
--- End quote ---
AHA!
I knew there was no way you fine men and women dedicated to testing would have agreed that this new loch was not overpowered.
Here I sat thinking that you are all power hungry monsters.
There should certainly be a new ammo type with the damage set at +60% while maintaining the awesomeness of old lochnager if that was deemed a good idea by testers. Makes sense to me.
Daft Loon:
--- Quote from: Solidusbucket on March 20, 2016, 12:45:16 pm ---
--- Quote from: Richard LeMoon on March 20, 2016, 12:00:44 pm ---Everyone in testing pretty much agreed that the 'new loch' was a great ammo when it was set at +60-ish% damage. But no one agreed that it was Lochnagar. Everyone wanted it to be a new ammo to be Loch's high clip partner in crime. This is the effect of trying to ride two horses with one saddle.
Don't worry. It will be changed quite rapidly.
--- End quote ---
AHA!
I knew there was no way you fine men and women dedicated to testing would have agreed that this new loch was not overpowered.
Here I sat thinking that you are all power hungry monsters.
--- End quote ---
It never even got into testing in its current form, the release notes for the last week of testing had the current numbers but they forgot to put it into dev app, and then forgot to show up for testing....
Hoja Lateralus:
--- Quote from: Eldarion Telcontar on March 19, 2016, 10:37:09 pm ---It's placed a heavy emphasis on sniping matches. I hate sniping matches, always have and always will. Personal preference, yes, but I suspect locking the game into two basic strategies (snipe and pubstomp) is going to make other people unhappy as well.
--- End quote ---
I've noticed that this whole patch changes part of the meta towards sniping, especially mobula and spire changes.
--- Quote from: Eldarion Telcontar on March 19, 2016, 10:37:09 pm ---P.S. I'm also seeing a sudden spike in captain and crew ragequits since this change. Perhaps this indicates even more strongly that something is now way, way out of whack.... :o
--- End quote ---
It's the biggest controversy since matchmaker. Even stamina wasn't that one-sidedly hated.
--- Quote from: DJ Logicalia on March 19, 2016, 10:40:20 pm ---That being said, the loch changes are disastrous as a whole
--- End quote ---
I confirm it
~Disaster 8)
--- Quote from: Richard LeMoon on March 20, 2016, 12:00:44 pm ---Everyone in testing pretty much agreed that the 'new loch' was a great ammo when it was set at +60-ish% damage. But no one agreed that it was Lochnagar. Everyone wanted it to be a new ammo to be Loch's high clip partner in crime.
--- End quote ---
This is interesting. So again, we must push devs to answer the question: why they have decided to ignore that part of feedback and enforce their idea. Perhaps we don't know something and we are just assholes, I'm geniually curious. I guess Daft Loon's post gives us some answer.
For me the loch change is a nerf to gunner; you want to have the safety of spanner and mallet when you are shooting lochnagar, which is again the opposite of what devs are trying to achieve.
Hilary Briss:
What a Loching disaster.
There have been many controversial changes to GoIO. But none thus far had people i know actually delete the game in disgust!
Loch in it's original form was a delight & took some skill to pull off.
Now ships have even less reason to have a gunner on the ship. How about we make the Gunner redundant
When a ship was hit by a Lochnagar shot it HAD the same effect on crews as what the glorious Phobos does.
Shrieks of delight as they explode!
This is not PvE. This is PVP!
Another move in the wrong direction.
Letus:
If the Dev Ap Loch was its own ammo type, I'd be fine.
But I'm enjoying the nerf on blenderfishes with the 100% damage to gun....(too be honest, if your complaint is "____ is harder to use now" then I say "good riddance" in return...I didn't bitch when the Lumberjack got it's arming time, I mastered it, the easy fix is get your engineers ready and don't fly straight into that hwatcha..
I think Old loch could still be viable if it did, say...80-90% damage to gun per shot with its 1 shot; something enough to make it a more team-based shot like it was after its first fix (remember when we had -90% turning at it came down to communication?)
The Dev-Ap Loch can work still work if it was its own ammo...it was just not the same and punished other guns (I feel like they made it that way for the Heavy Flak, like how they reduced the Hwatcha Jitter when they nerfed Heavy Clip...they look at two components, not the entire game..) but I almost wonder about clip size...-50% clip or -60% clip with its +62.5%?
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