Info > Release Notes
1.4.5 New Balance Changes "When Ambush Comes To Shove"
DrTentacles:
PvP games have to balance around competitive. If you balance around casual, players lose interest. It's as simple as that. They reach the ceiling, and find that it's shallow, and there's nowhere to go. This doesn't mean that you should have complexity for the sake of complexity-"Simple to learn, difficulty to master" should be a goal.
ZnC:
LION GUN OP is dead. LONG LIVE LION GUN OP!
Now that this isn't the Gravity Patch, I dub this the Loch Patch. It really needs -50% Rate of Fire.
Keyvias:
Jub Jub does bring up a very interesting point on Competitive vs Casual.
Guns of Icarus is not balanced solely around any one group, competitive or casual. There are definitely some ships that shine more in the highest level of play and some that shine is the simplest of novice games. No amount of changes can make everything the perfect Novice weapons or the perfect Pro weapons, but I do think you hit the nail on the head with we are all having different conversations.
The highest tier of play is very interesting, it has great games, but it does not define the way all the ships and guns work. It is something to always be mindful of same as with a novice player. How will a novice player use a hwacha, how will a pro use the lumberjack.
Some things we couldn't trust a novice to use and were removed completely.
I don't think making the heavy flak have 4 shots makes the ceiling less.
As an example:
If a novice gunner has a 25% hit rate
Old Flak: There's a good chance he hits nothing.
New Flak: Statistically, he hits once.
If an expert gunner has a 75% hit rate
Old Flak: A good chance he hits both.
New Flak: Statistically, he misses one.
So I don't think this change sacrifices our expert gunners. People may like the feel of the old 2 shot better, and they definitely can feel that way, but I'd have a hard time believing that the weapon can be just as effective in lesser hands due to this change.
I don't know if all our feedback is from competitive players, but I would agree that a majority of it, especially on the forums does. It is something we could definitely explain better, such as with the spire numbers. Numbers wise, that ship is the most effective at winning, does that make it the best ship in the game for expert level matches, no, but it does provide a lens we look through when making changes.
Omniraptor:
News from the battlefield: Double loch gatling pyra is hilariously broken. Shreds permahull like nobodys business to say nothing of armor.
@Dev Bubbles I didn't mean specifically as a response to feedback, I meant to show your own views on the state of the game. The timing of these is before or right as you post devapp change notes. What are the problems you are trying to solve and gather feedback on? Stuff like this https://gunsoficarus.com/community/forum/index.php/topic,3420.0.html or this https://gunsoficarus.com/community/forum/index.php/topic,4115.msg70584.html
DrTentacles:
Loch is unusable on heavy guns.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version