Info > Release Notes

1.4.5 New Balance Changes "When Ambush Comes To Shove"

<< < (3/28) > >>

Dev Bubbles:
Just wanted to make a quick point about testing.  We have been testing the balance changes for 4 weeks now, each time with a team review of ALL the feedback that was submitted to us post each round of testing.  And the pyra changes have been in dev app before release.  We'll of course try to do better with outreach, but we have limited means of reaching everyone during testing, so we are limited in that sense.  Thanks, Howard

KeijoPertti:
No wonder Lochnagar changed name.

HelFyre:

--- Quote from: Dev Bubbles on March 18, 2016, 07:19:45 pm ---We have been testing the balance changes for 4 weeks now, each time with a team review of ALL the feedback that was submitted to us post each round of testing.

--- End quote ---

There are two issues with this finally being implemented for me:

Firstly, the patch was included even though there was a general bad feeling about the current changes. I appreciate that the patch needs to be introduced at some point, and that it's acceptable for people to be discontent, however I don't feel like it was time for finalisation.

Secondly, there should ideally be a report given for each change, how the feedback was analysed, and the processes which led to the evolution of new changes. This should not seem like a superfluous task, providing feedback to our feedback is extremely important in keeping us motivated and focused on the effects of the changes being tested, and gives guidance on what should be tested, and shows your understanding of the game, as those who ultimately have control over the balance.
I didn't feel like my own feedback would have been recognised, no matter how detailed and elegantly I was present it, and I didn't want to simply pass on ideas, for fear that it would be lost in the noise of the other feedback.

If I had seen closer and more consistent interaction, I would have gladly placed more faith and effort into working on this and helping improve the game using my knowledge and experience of the game, in its current state especially: which I imagine to be useful given the care of my analysis and understanding of the competitive and public scene, game mechanics and most other things GoI related, a result of the time I've spent here of recent, the variety of people I've interacted with, and careful thought that had been given to this.

However having said this, I apologise sincerely for giving insufficient feedback via email as of yet regarding the balance patch.

PS: In the notes, there's no mention of the jitter change for lochnagar, which is found in the ingame description

GurasOguras:
I don't mind, really. Why there is so much hate every single patch? Releasing any changes to skirmish mode is still better than leaving it completely without any attention. We gonna see how it goes. Maybe I'll play pyramidion a bit more often. The only thing I may not like is changing spire basing entirely on low level matches results, ant not giving it any, even slightest compensation to hull or something but at least you left lochnagar mines unchanged, so good job.

DJ Logicalia:
This update got me super salty. I'm honestly completely baffled that feedback was basically wholly ignored. The Pyra was nerfed in a way that basically everyone said was the wrong way. It's not too squishy, it's too slow. The mob was nerfed in the most frustrating way, making fun builds all but gone, leaving Hades/art still the best build. AND The Spire nerf. The Spire is my favorite ship. It's a challenge to use effectively, and it's already pretty weak. This nerf is totally unprecedented. And, added on top of all that, untested changes went in the official release, showing that community feedback is basically totally irrelevant 

I've resigned as a CA over this. I no longer feel like I can trust muse to appropriately listen to and respond to feedback. It's all the Hand of Balance running the show, sweeping feedback aside. These release notes are proof of this long help suspicion that I had.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version