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How would YOU nerf the Mobula?
Omniraptor:
I agree with richard. That said I will talk about some points mean mentioned- The difference between rebuilding two components close together, and rebuilding one component far apart from others is freaking huge. You can just sprint over with stamina and get to rebuilding (which incidentally gives stamina back so you can sprint away). Rebuilding takes up the vast majority of the time. A junker can be completely crippled by hwacha or artemis spam from the front but a mobula just sort of shrugs and keeps going.
Blending a mobula is more difficult than other ships because the mobula's balloon is lower than its guns. That means that unlike nearly other ship, you can't just hover above its gun arcs and keep shooting their balloon. You have to take fire from the mobula's own guns.
Squidslinger Gilder:
Why even nerf the Mob? Just buff the other ships again. Man this is stupid. Same qq nerf talk, not even going to read it all. Smartest post was right off the bat, this was a result of the Pyra nerf. Which is what the story always is. Nerf one thing, another takes it's place. This is why Muse has never been able to balance the game properly because the first reaction is always to nerf. If they really wanted to shake up the meta and get anywhere close to balancing, they'd stop endlessly nerfing and just put each ship and gun like it was in it's top form. Then adjust. It'll take time but it'll be worth it. The current one at a time nerf machine is the reason threads like this exist.
DJ Logicalia:
The mob was good even before the pyra nerf. People just started gravitating to the Mob after the go-to ship to win with was nerfed
Newbluud:
--- Quote from: Gilder Unfettered on March 19, 2016, 03:06:00 am ---Man this is stupid. Same qq nerf talk, not even going to read it all.
--- End quote ---
You should probably read OP properly. Title is to keep conversation centered, but my belief is to buff other things rather than hit the Mob in its stats.
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