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How would YOU nerf the Mobula?
Dementio:
If the Mobula loses vertical mobility, I would buff the turning acceleration. Because of those engine positions, that ship should be spinning like a tornado, "360NoScopebula".
The biggest nerfs I can actually thing of is not tampering with the number stuff, but rather the "physical" components and their positions:
Removing one single gun slot. Anyone of them gone is going to do the job better than whatever Muse is trying to do with those gun arcs changes. #SomethingDoesntWorkMobula
Remove both top wing guns and you reduced it to Pyramidion sniping capabilities, or a more risky Junker. Ending up with the reputation of unbeatable brawling instead of master at multiranging like there is no tomorrow. If need be, add a tunnel connecting the hull and balloon hallways, but then numbers must be nerfed too, as that would allow regular buffs on balloon and armor, now that would be OP. #YearOfBrawlMob #NerfGatMortar
Place the engines even further away from the crew. I usually pilot these ships, but when I do actually crew on a Mobula, I just can't find the time to repair the engines, it takes so much time. With even more distance from the guns to the engines, and it is stuck on the horizontal plane. When that Mobula brawls against quicker ships, it will buy the quicker ships some more time, as the Mobula needs to burn engines to keep arcs going, but eventually the crew has to leave said guns to repair engines. #LionGunOP
Solidusbucket:
What if they just turned all the guns inwards. Wouldnt that make it easier to get out of flank arcs? Would also make it stupid powerfuk at long range but its already that.
DrTentacles:
I actually had "removing the top two guns" as one of my list of ideas to re-build the meta. (Along with adding another light gun to the Galleon, and fixing the Spire.)
The Mobula's guns slots give it Junker versatility, without the need to turn, and with Squid verticality.
ZnC:
Being too hard to kill is the most fundamental issue with a ship that is supposed to be an evasive sniper or "paper cannon".
I'm surprized no one has talked about how small the Hull profile of the Mobula is unless you are directly above or beside it. Combined with 600 Armor, it usually takes 2 Gatling clips to strip it. For a ship that is difficult to disable, has good maneuverability and tons of firepower, this is nonsense. Mobula Armor should really be in the 400-500 range.
GeoRmr:
I wouldn't, I'd just un-nerf all the other ships and revert some of the changes that have lead to the Mobula being so dominant.
Bring back heavy-clip heavy carronade (perhaps with a drastic reduction to shatter damage to prevent the old component sniping fun "problem") fix the pyramidion so the natural gatling carronade hard counter is playable and all will be well.
do it like this:
Roll back the game to February 2015
Add stamina and adjust gun arcs accordingly
Add current minotaur
Reduce shatter damage of the heavy carronade so it's slightly less effective and can't snipe components
Reduce range of the heavy carronade.
Then nerf the pyra again for no reason because it's cool to do that every patch
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