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"When Ambush Comes to Shove" -Week 3 Possibly final testing?!

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Richard LeMoon:
It is just a more forward facing junker with less repair ability.

MightyKeb:

--- Quote from: Richard LeMoon on March 14, 2016, 02:46:10 pm ---It is just a more forward facing junker with less repair ability.

--- End quote ---

It was always like that, being inherently weaker to piercing/explosive than junker. However, people overlooked this because it was also a junker that couldn't be disabled and could chase you around the map with long range.


Wing-playstyles already existed before, infact this is also a nerf to them because now it takes longer to turn a wing for it to be effective. At the same time, it's a buff to hades-art mobula because now it's much harder to get out of it's arcs by circling around it's wings, and if you just rush forward hoping to end up in the front gun arcs and avoid every other, then you still lose because range.this just limits a bunch of creative options for mobula, nothinjg more.

Omniraptor:
Yeesss muse, fan out the mobula's front guns until it flattens so much it transforms into a junker :D

Daft Loon:

--- Quote from: Richard LeMoon on March 13, 2016, 08:47:50 pm ---

--- End quote ---

A couple of ideas:
- Keep the dev-app changes but additionally rotate the top central gun maybe 30 degrees to one side, probably towards the hull side since balloon can be more easily ignored to run to a far gun in the short term.

- Remove the top central gun entirely and allow the side guns to point almost forwards, 20 and 30 degrees maybe

Richard LeMoon:
I thought of those as well, but discarded them due to wonder what drugs the ship designers would have to be on to end up with those designs.

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