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"When Ambush Comes to Shove" -Week 3 Possibly final testing?!

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Keyvias:
Hey everyone,

We are testing all this weekend and we will be doing a blind and non-blind test.
Balance changes are live in the dev app.
After the test is completed we'll release the notes here!

March 12th
11 am eastern- Blind Data Test
Affected Systems

Mobula
Spire
Squid
Heavy Flak
Harpoon
Pyramidion
Hwacha
Lochnagar Shot

March 12th
1 pm eastern- Change Notes Released

March 13th
12 pm eastern-  Informed Data Test

A big thanks to everyone so far, we've made a lot of changes based on your feedback and we think we've gotten it to a very good place, but we want to put it through you guys to let us know how well we did (or didn't do.)
Show up for testing, give us your feedback and let us know what you think!

BlackenedPies:
Seriously it's time to stop. We've been waiting who knows how long for a balance patch but we're stuck testing the same failed changes for the past 3 weeks. Some people actually play the game and want to see it balanced but right now we're just wasting time. I didn't even bother with email feedback last week because it obviously wasn't gonna happen. Since it's blind testing I don't know everything that's changed but I tested loch and it's WORSE than last week when it was BROKEN. WTF!

I demand a new Hand of Balance or I quit

MightyKeb:

--- Quote from: BlackenedPies on March 11, 2016, 01:45:56 pm ---I didn't even bother with email feedback last week because it obviously wasn't gonna happen. Since it's blind testing I don't know everything that's changed but I tested loch and

--- End quote ---

^^ This.

Pretty tired at this point. Changes at the end of last week were far, far worse than everything else you initially came up with. Unnecessary, unbalanced, doesn't fix the problems, ignores obvious solutions, and simply aggravates.


If you want to do something for skirmish, at the very least hire a new Hand of Balance for skirmish because whilst people dislike eric for his idea of balance in general, he is surely not going to go far with it if you're pushing him and the majority of the team to work on an entirely different gamemode.

DrTentacles:
I'll come and give feedback when after I've seen the notes, and played but overall...eh. Guns needs a larger balance tweak than muse is willing to give. The overall death spiral gameplay is flawed.

The "balance" changes that have happened so far are inane, with a few small exceptions. This game does need *dramatic* balance changes, and I think with Alliance, Muse is beginning to realize it. The fix isn't just changing numbers, though that's a part. I've started to come to the conclusion lately that the overall gameplay is deeply, dramatically flawed. There needs to be more depth that isn't simply based on player knowledge. New players aren't intimidated by crunchy numbers. Lots of games require learning stuff, and have crunchy numbers, if you dig deep enough. What's needed is clear paths toward player improvement, and greater mechanical depth.

Dementio:
In my infinite wisdom, I just wait for the notes. Despite Muse's reasoning behind blind testing, small number changes are really only noticable when there is an actual test environment, not two people sitting in practise mode trying to guess if it is different or not and you only get environment when playing a bit more often with full lobbies, and with multiple ship changes, chances are they will only be flown twice, after the notes came out, if at all.

I do like their effort in involving the community though, but after the third wave of feedback I would want them to finish the patch. With the diversity of voices in the community, we will be stuck with infinite balance testing and we don't have enough motivated players to keep doing this to themselves.

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