The best engineering strategy for a captain. Con Sunderland, Awildgodzilla, and Atmosdefiler to engineer one your ship at the same time.
In my experience (Atmos and Godzilla) main engis can pull some pretty amazing flare gun and Banshee work with my Pyri's side guns.
Also some of the teamwork I've seen just between the two big staples of my crew with single(usually incoherent)words, grunts, and cussing makes me 100% comfortable with only 1 of them bringing an extinguisher. But I run 3 engi's so I can have everything buffed/prebuffed and ready to roll. OH and there's a second chem/extinguisher and a set of nice repair tools*hides from Zill*
Just a specific set up that's been working well for me on the Pyri
Main deck engi------ mallet spanner buff
Balloon side engi--- mallet spanner chem/ext (gat side)
Right side engi------ spanner buff chem/ext (flak side)
The basic thinking is this, The main deck engi can keep the important things alive long enough for buffed weapons to massacre an enemy ship. The flak engi last hits the gat buff, then the gat gunner starts ripping, then the flak engi runs to his gun last hits the buff and pops the other ships cherry. At this point I might have some damage or fire that the flak side engi hops down to fix while the flak side engi switches to gat to keep up continuous damage if needed. It usually isn't because the first ship was blasted in about 10 seconds and my main deck engi has everything under control.
Any thoughts on that?
Seems to be working extremely well and in those "oh shit" moments where my crap piloting puts us in really bad positions we can limp long enough to get support from our ally.