Because the Pyra is now harder to maneuver I am now adapting my crew style to squeeze every possible horse out of this triangle.
Main engy:
Mallet, spanner, chem
priority order is hull, engines, shooting side guns
(nothing different here)
Gungineer:
Wrench, Chem, Buff (if there are no enemy carronades)
Mallet, Spanner, Chem (if there are enemy carronades)
Priority order is balloon, Lift side front Gat, buff balloon and own gun.
Float Engy:
Mallet, Spanner, Buff
Priority order is engines, hull when its red, front right Flak.
This engy will spend MOST his time at the engines, will stay with the balloon while we are being blended, and if the timings right, will only be at the flak when the enemy's hull is down.
Bonuses from this set up:
Maneuverability-
Because of cool down times there is a limit to how much moonshine you can use.
This set up will let me trash the engines with moonshine and phoenix claw to the absolute max possible while the engines are buffed continuously.
The balloon will be buffed non-stop.
Safety-
Hull buff
Close by second engy for hull rebuild
more escaping power than ANY other pyra
Almost immune to Hwacha. (My engies will be VERY used to engines being damaged.)
Negatives:
Gat fire will not be %100 uninterrupted (balloon damage beyond what can be fixed at reloads)
the Flak fire timing will be complicated but I believe the flak should never be shot at anything but an armorless hull.(will not start that argument here)
this is advanced teamwork that you cannot get most random players to do or even agree to.