Main > Gameplay
Engineer Strategy Dicussion
Mill Wilkinson:
As a gunner I brought a mallet with me, which is retarded if you want to actually shoot the gun relatively quickly after it being shot apart, before switching to using a wrench for aforementioned reason. I have to trust myself being capable to repair the guns myself, as the engies are usually neck-deep in other stuff after a barrage.
As an engineer I go for Mallet/spanner/extinguisher (since I've played so little) because I usually do not know if the other engineer has the capability to put out fires. If the other one has the same loadout, no problem because that combo works for two engineers. If the other engineer has something akin to a spanner/buff/mallet or freakish buff/mallet/extinguisher I can still keep most of the ship running.
The question what loadout to take is only for the situation when you know the other engineer and can discuss which one specs for buffing and who carries the extinguisher. Usually you have to carry stuff that makes you self-sufficient.
natethemagician:
--- Quote ---As an engineer I go for Mallet/spanner/extinguisher (since I've played so little) because I usually do not know if the other engineer has the capability to put out fires. If the other one has the same loadout, no problem because that combo works for two engineers. If the other engineer has something akin to a spanner/buff/mallet or freakish buff/mallet/extinguisher I can still keep most of the ship running.
--- End quote ---
What I do is ask the other engi, or engis what there load out is before hand. This way I can set my load out to balance or compensate for what the other lacks. Though as a good rule of thumb a basic and idea load out for a new, or even experienced player is mallet/spanner/chem spray OR extinguisher. However, a decent load out with a little practice that I would recommend for gungineers particularly is wrench/buff hammer/chem spray. This combination works well as general use, have managed it and even preferred it on certain ships like the squid. Mostly though it is important to communicate with your teammates and captain as to what is necessary to bring and do. Just my two-cents.
lukethepug:
A little thing that i've been practicing, is hitting the hull, starting the repair CD then chem spraying the shit out of it, it puts the fire out without starting a cooldown
natethemagician:
--- Quote from: lukethepug on May 22, 2013, 09:15:24 pm ---A little thing that i've been practicing, is hitting the hull, starting the repair CD then chem spraying the shit out of it, it puts the fire out without starting a cooldown
--- End quote ---
That's a neat little trick, I do that too. Didn't even think to mention it but that's good advice to anybody who didn't know it.
N-Sunderland:
--- Quote from: lukethepug on May 22, 2013, 09:15:24 pm ---A little thing that i've been practicing, is hitting the hull, starting the repair CD then chem spraying the shit out of it, it puts the fire out without starting a cooldown
--- End quote ---
This often makes the difference between death and survival. When I see somebody extinguishing without fixing, all I can do is stare in horror.
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