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Engineer Strategy Dicussion

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Kadreal:

--- Quote from: N-Sunderland on May 16, 2013, 07:57:53 am ---

I especially love landing a hit, waiting for them to have either extinguished it or half-extinguished it (chem spray) and then land the second hit.

--- End quote ---

Cept if he is using chem spray to put it out, you can't relight it.

I prefer Chem myself, since it is pretty easy to give a quick puff of chem when running a repair round. Also when the gunners see that fire boat coming, quick puff on the hull and balloon and we're basically set. The other components don't get set on fire too often. We played a game against a dual flamer Pyramid and he basically couldn't hurt us. Engineer ran repairs rounds following the mallet up with a quick chem puff and gungineer could puff the balloon between reloads. I felt bad for them.

Sammy B. T.:
On my Junker I have my primary engineer bring the chem spray as he is more likely to be sitting on it as he has only two components to worry about (front gun and armor). However, my back engineer carries fire extinguisher because he is in charge of five components (2 turn engines, 1 balloon, 2 guns). It is unlikely he would be able to make sure everything is chemed.

Basically
If you will be able to work ahead, bring chem.
If you will have to catch up, bring fire ext.

N-Sunderland:

--- Quote from: Kadreal on May 18, 2013, 03:47:35 am ---
--- Quote from: N-Sunderland on May 16, 2013, 07:57:53 am ---

I especially love landing a hit, waiting for them to have either extinguished it or half-extinguished it (chem spray) and then land the second hit.

--- End quote ---

Cept if he is using chem spray to put it out, you can't relight it.

--- End quote ---

Hence the use of the term "half-extinguished".

N-Sunderland:
Next topic of discussion!

In what cases is a buff engineer viable (there are some obvious ones, and some debatable ones). Of those, when should you go wrench/buff/extinguisher, and when should you go mallet/spanner/buff?

I'll let others start discussing before I post my opinion.

Machiavelliest:
I always bring an extinguisher because I expect the gunner to rebuild his own gun.  The reduced performance of components makes letting them die not an option, to me.

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